Reviews and Problems with Army of Two: The 40th Day
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Army Of Two: The 40th Day – Reviewed (PS3, 360)
7 September 2013
Excerpt: With the amount of multiplayer options now in every game, token co-operative modes can be somewhat missed. Games are very few that base themselves solely around a co-operative experience but in March 2008, EA took a risk with a new IP called Army Of Two. The title was to an extent hit but had quite a bit wrong with it. The partner A.I. was flaky, enemy A.I.
Excerpt: I enjoyed the original Army of Two immensely, particularly in the manner in which it was supposed to be played: multiplayer. The game successfully worked as a cooperative experience and was also just as intense as any shooter of the modern age should be. Obviously, I’ve always wanted seconds and thus was delighted when The 40th Day was announced to the world.
Conclusion: Score’s: Graphics: 80% A pretty enough shooter but with some dodgy parts. Gameplay: 85% A solid 3rd person shooter with great weapon customisation Lifespan: 75% With a 5 hour campaign and limited multiplayer it wont last that long. Overall: 84% Army of Two is a fun shooter and a good laugh in co-op, but horribly short and lacking in plot.
Excerpt: Having lazed about for almost a decade, Banjo has obtained a belly and is hardly the acrobatic hero he used to be, finding it difficult to run, and even jump, as well he used to. Kazooie hasn’t fared much better. Having spent the best part of 2292 days cooped up in a backpack, she’s forgotten all the moves she learnt over the course of their two previous adventures. Although she does seem to have acquired substantially more slap since her N64 days.
Bloody shooter provides plethora of moral choices.
Common Sense Media
10 April 2010
Summary: Parents need to know that Army of Two: The 40th Day is an extremely violent third-person shooter. It is filled with excessive blood and gore. Characters spurt blood and their heads often explode when struck by weapon fire. What’s more, an array of profanity is peppered throughout each chapter. The player’s characters -- Rangers turned private military contractors -- are presented as rough but essentially good men.
Excerpt: occurred first as farce, then tragedy. The developers apparently needed to work through a chest-thumping, before finally realizing a game that captures the guts and panache of a summer action flick.
Excerpt: Blood and Gore, Intense Violence, Language This is a co-operative third-person shooter in which players try to survive the city of Shanghai as it collapses all around them. Players shoot their way out of the city after a mysterious invasion: they assassinate targets, infiltrate guarded areas, and kill many enemies in their way.
Excerpt: Army of Two ended up being a bit of a disappointment on its release in March 2008. The cooperative third-person shooter was built around the Aggro system, which essentially controlled who out of a two-man private military outfit was going to get the most attention from enemies. It was neat, worked well and gave the new franchise something to stand out from the crowd.
Excerpt: In 2008 EA’s Army of Two arrived on the scene with a bang, but it also delivered some false promises. At the time EA pledged to redefine strategic two man cooperative gameplay in a videogame. Unfortunately, Army of Two didn’t exactly “redefine” co-op gameplay as compared to Gears of War and the whole experience felt incomplete leaving many disappointed. That being said, it did not stop EA from selling millions of copies.
Excerpt: Following up on 2008's Army of Two, EA Montreal set out to up the ante. Released in the dead of winter, Army of Two: The 40th Day improves the core single player gameplay while ratcheting up the multi-player to compete with the likes of Gears of War 2. Still, co-operative action is the name of the game. It's called Army of Two, afterall.