Reviews and Problems with Army of Two: The 40th Day
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Army Of Two: The 40th Day – Reviewed (PS3, 360)
7 September 2013
Excerpt: With the amount of multiplayer options now in every game, token co-operative modes can be somewhat missed. Games are very few that base themselves solely around a co-operative experience but in March 2008, EA took a risk with a new IP called Army Of Two.
Conclusion: Score’s: Graphics: 80% A pretty enough shooter but with some dodgy parts. Gameplay: 85% A solid 3rd person shooter with great weapon customisation Lifespan: 75% With a 5 hour campaign and limited multiplayer it wont last that long.
Bloody shooter provides plethora of moral choices.
Common Sense Media
16 June 2010
Summary: Parents need to know that Army of Two: The 40th Day is an extremely violent third-person shooter. It is filled with excessive blood and gore. Characters spurt blood and their heads often explode when struck by weapon fire. What’s more, an array of profanity is peppered throughout each chapter.
Conclusion: Reign: Conflict of Nations isn't a bad game. It just makes it difficult to like it. From the above it is easy to read that I am not overly enthusiastic about the game. Apart from the poor AI and the generic factions and specialist, selecting a unit can be a frustrating affair.
Excerpt: Having lazed about for almost a decade, Banjo has obtained a belly and is hardly the acrobatic hero he used to be, finding it difficult to run, and even jump, as well he used to. Kazooie hasn’t fared much better.
Excerpt: Army of Two: The 40th Day is a big budget summer blockbuster that you can play on your console with a friend. That one sentence review pretty much sums up the game in both its positive and negative aspects.
Excerpt: I enjoyed the original Army of Two immensely, particularly in the manner in which it was supposed to be played: multiplayer. The game successfully worked as a cooperative experience and was also just as intense as any shooter of the modern age should be.
Excerpt: The first Army of Two game was a solid shooter with excellent weapon customization and some interesting, albeit sometimes overly complex cooperative mechanics (like the co-op snipe that was a bugger to learn and you never used again).
Excerpt: Army of Two ended up being a bit of a disappointment on its release in March 2008. The cooperative third-person shooter was built around the Aggro system, which essentially controlled who out of a two-man private military outfit was going to get the most attention from enemies.