Summary: very good game with excellent playablitiy and a fun storyline for when playing off-line or even doing the battles onoline, only complaint is that when playing off-line you cannot upgrade weapons, hence why I did not give it a five star rating
Summary: I guess I got the game kinda late in time sense not many people are playing the game. But overall the missions that you can play though are overall pretty good. Its a very fast paced game. The overall customization of your mech unit is pretty sweet, down to being able to customize your guns coloration down to the finer parts such as how you want your mech to overall be able to move.
Summary: In this iteration, the AC's are smaller, faster, and far more maneuverable, which is great, because the story missions are just as asinine and frustrating as ever, but at least now u can handle them with flair. As for the meat of the game being multiplier, it's pretty well done IMO. The operator is tasked with scanning the battlefield in real time & relaying the Intel to the active players on the ground.
Summary: So I am a Chromehounds vet. I spent hours with my squad tinkering in the garage, testing designs, and running matches for territory and in free battles. Since Sega took the servers offline my friends and I have moved to other franchises, with varying degrees of satisfaction. That being said here is my opinion on the latest AC entry.
Summary: When I bought Armored Core V, I went into the experience particually skeptical cause of the constant online features to the game. I liked those features such as having your own team and territories but those only keep interest for so long. I'm the story parts they use to have in the game. Even though the previous stories weren't the best the story and missions were leaps and bounds better.