Summary: Well this is my first Gothic game i played. Looking for something to hold me over this weekend i picked it up. Graphics are good the lighting could of been a little better. The fighting in this game is hack n slash it's no Two Worlds 2 thats for sure. The quests tend to lead into a bunch of rabbit trails that your force to complete so u can get to the next section of land. Story is decent. I would recommend this game for someone looking for something to do.
Summary: First off, let me say that I am a HUGE fan of the Gothic Series RPG's. I've played all of them. What I loved most about the Gothic series games was the interactive environment and the free roaming. In Gothic 1-3 people would respond by the actions you've made. People would fight with you, or fight you, if you've committed a crime or something like that. ArcaniA: Gothic 4 does NOT have any of that. You can take anything that you want from anyone, and no one says a thing.
Summary: Gothic 4 was a purchase on a whim. I had a few days to burn until Fallout New Vegas came out and I was looking for something that would keep me occupied over the weekend. I had known about it for a couple weeks but didn't expect much from it. While at Gamestop, it caught my eye and I decided to give it a try. About a week later, I'm still playing the game and enjoying it immensely. It's got it's problems but nothing that kills it for me.
Summary: Real quick - if you like Fable, Oblivion, Fallout, and the like, you can dig this. It fits somewhere in between Fable and Oblivion. It isn't as involved as Oblivion is, but its more mature than Fable. Controls are easy, combat is intuitive, I really love the hotkey system, and the scenery is nice. The story is pretty generic, but the quests are fun. I'm satisfied with this game, it will definitely hold me over until Skyrim comes out.
Summary: Gameplay on this was really good but you can hardly read the map they give you. The quest are not all that easy to find but storyline is good at best. I would really like to see more customization for the character.