Average action role-playing game with some violence.
Common Sense Media
26 March 2011
Summary: Parents need to know that Arcania: Gothic 4 is a fantasy role-playing game that focuses heavily on combat. That said, the fighting isn't gory -- players see only a small amount of blood. Players fight other humans, wild critters roaming about, and larger creatures, such as goblins, trolls, and other mythological beasts. There is some drinking and smoking in this game as well as the occasional instance of foul language.
Conclusion: Questing is as you would expect. There are fetch and return quests, kill quests and go to talk to people quests. Decent variety so far. Bottom line, if your looking for a newish RPG which isnt a AAA title game (eg. Fallout: New Vegas ) give this one a try. I'd give it a 4, while Risen deserves a 2.
Summary: My time spent with ArcaniA: Gothic 4 was more like spending time in a waiting room than anything else. It is bland, something to play just to finish it and kind of irritating. I really do not strongly dislike ArcaniA but am quite irritated by Gothic 4 . A: GIV is that irritating vertical hold problem of VCR legend.
Conclusion: To make things as short as possible, Arcania: Gothic 4 needs something to pull it away from the colossal bog of generic gaming, which is its current home. There's nothing distinctive about the world we're allowed to explore. Additionally, you have rather basic combat mechanics and a crude and uninspiring character development system. This is just another action RPG, destined to get lost in the ocean of other similar-looking games (did I say ocean, I meant pond...
Pros: Looks and sounds very nice, it's easy to get into and there are plenty of items to toy around with;
Cons: Besides the lush environment, nothing motivates players to stay in this world, simple gameplay and simple quest structure, awful English subs (or voiceovers if you will), uninteresting story and characters, there's nothing challenging about this game.
Excerpt: Gothic 4 is an over-the-shoulder-camera RPG much like Oblivion or Mass Effect, but it leaves much of the role-playing activities out. The result is a game that would ordinarily be action heavy, like a graphically superior version of Torchlight, had the overall story and action not been so dull.
Excerpt: The Good: Stunningly beautiful realm The Bad: containing a lackluster and somewhat dull adventure The Ugly: which I hesitate to call an RPG as most contemporary role-playing elements are missing I am likely not the best person to be reviewing Arcania: Gothic 4. For one, though I like RPGs a great deal, I tend to fixate on one in particular for a very long time and play it to exhaustion, and so miss many fine entries into the RPG market that would serve as a basis of...
Conclusion: It's got its problems, but Arcania: Gothic 4 is a surprise hit for me this holiday season. As long as you're not expecting a game of the year class RPG, you're in for a very good time here.
Excerpt: When a hapless hero swears vengeance on an evil king for the loss of his pregnant bride-to-be, you’d expect said hero to mention his shoulda-been wife, you know, at least once during the game’s 25-hour campaign. And you’d think the resulting encounter with this villainous monarch would trigger an event, a cinematic, a duel to the death, or at least some mandatory dialogue exchange. But Gothic 4 has a unique way of not caring about its own plot.
Pros: + Stunning visuals, loot, sidequests, and crafting make for addictive exploration., + Balanced mixture of magic, archery, and melee combat.
Cons: - Half-hearted story design; framerate issues; minor bugs., ? If Arcania sells well, can we get the earlier Gothic games in some sort of Xbox 360 bundle?
Excerpt: Of all the epic role-playing game franchises that have come and gone in the past decade, Gothic has always been one of the most distinct. The first three games in the series earned developer Piranha Bytes a lot of fans and a fair number of detractors for brutal difficulty, bleak storylines, and idiosyncratic controls. They were definitely quirky games, but at least you could count on a hardcore RPG experience.
Cons: Boring story and nondescript NPCs, Formulaic fetch quests, A few hitches with map graphics and overall visual quality, Generic game mechanics and limited character development, Poorly translated dialogue and voice-acting