Conclusion: Most of the frustration came from the challenge mission (co-op, by myself) and trying to knock out the achievements. You can find folks looking to help out with the co-op achievements (and some you can wrangle out on your own if you're stubborn like me), but don't go in without someone who's...
Excerpt: Gaijin Entertainment seems to have the incredible ability of mixing a air/air to ground combat simulator and arcade and creating something that may well please the flight combat fan and casual gamer alike.
Summary: Even the most casual observer has seen a change in the nature of war themed video games over the past couple of years as the stranglehold that World War II had over the entire genre begins to loosen.
Excerpt: We’re not short of flight combat games, well ones featuring planes anyway. Poor old helicopters on the other hand are mostly ignored by developers. So with Apache: Air Assault Gaijin entertainment (developer of the likeable but flawed I-L 2 Sturmovich: Birds of Prey ) have found a bit of a niche.
Summary: Don't you just love it when a plan comes together? You've studied the battlefield, marked your targets, and in one explosive pass the enemy convoy you just engaged is reduced to a pile of ash.
Pros: Varying difficulty levels to suit your skills, Plenty of variety in the extra modes, Co-op support throughout
Excerpt: There’s something to be said for mediocrity: no one expects much out of you. Apache: Air Assault doesn’t do much special — the game just exists. Apache’s campaign stumbles to nowhere in particular. Sure, there’s some form of story told in text-based pre-mission briefings, but not even that matters.
Pros: + You blow crap up with a chopper.
Cons: - Repetitive solo campaign., - Parabolic difficulty spikes., ? Why don’t more games let us cut trees down with a chaingun?