Conclusion: Most of the frustration came from the challenge mission (co-op, by myself) and trying to knock out the achievements. You can find folks looking to help out with the co-op achievements (and some you can wrangle out on your own if you're stubborn like me), but don't go in without someone who's semi-decent at the game or doesn't have a mic. You'll just be signing up for major rage if you do.
Excerpt: By Brad Russell In most games these days, controlling a vehicle is just a portion of the game, with flight sequences being an even shorter experience – Halo: Reach, Black Ops, GTA IV being some examples. Games based purely on being stuck in a cockpit have been successful over the years, but of late have gone into hiatus. And there hasn't been a stellar, must-have flight game in a long time.
Excerpt: Gaijin Entertainment seems to have the incredible ability of mixing a air/air to ground combat simulator and arcade and creating something that may well please the flight combat fan and casual gamer alike. Apache Air Assault places the player at the stick of the pilot or weapons officer station of the famed AH-64 Apache with often very satisfying results when it come to blowing stuff up. However, it falls short on any kind of involving the player in any form of story.
Excerpt: We’re not short of flight combat games, well ones featuring planes anyway. Poor old helicopters on the other hand are mostly ignored by developers. So with Apache: Air Assault Gaijin entertainment (developer of the likeable but flawed I-L 2 Sturmovich: Birds of Prey ) have found a bit of a niche. Like their previous game, Gaijin Entertainment has attempted the somewhat difficult task of pleasing both the arcade-y and simulation fans.
Summary: Don't you just love it when a plan comes together? You've studied the battlefield, marked your targets, and in one explosive pass the enemy convoy you just engaged is reduced to a pile of ash. Air Assault is filled with these moments, and since simply piloting an AH-64 Apache is no easy feat, each one feels like a small victory.
Pros: Varying difficulty levels to suit your skills, Plenty of variety in the extra modes, Co-op support throughout
Excerpt: There’s something to be said for mediocrity: no one expects much out of you. Apache: Air Assault doesn’t do much special — the game just exists. Apache’s campaign stumbles to nowhere in particular. Sure, there’s some form of story told in text-based pre-mission briefings, but not even that matters. Radio chatter fills you in as to where to go and what to shoot, and that’s about it.
Pros: + You blow crap up with a chopper.
Cons: - Repetitive solo campaign., - Parabolic difficulty spikes., ? Why don’t more games let us cut trees down with a chaingun?