Excerpt: By the time I got a shot at AMY, it was pretty much already too late. People make fun of games critics for sticking pretty solidly to six through ten on a ten-point scale. If there was a game on PSN where you paid $10 for a burly man to physically come to your house and kick you in your organs of generation, I am reasonably certain it would get at least a four. AMY gets ones and twos. For the first little while, I figured it was a case of the game being a safe target.
Excerpt: AMY has been piquing the interest of gamers for some time now. It’s a downloadable title with thrills and frights similar to the original survival horror games; sadly the only scare is the hype monster that got the better of it. Do you remember those really annoying bits in survival horror games where you had to escort a child? Well, imagine that for around four hours and you will get the jist of what is on offer here.
Excerpt: By the time I got a shot at AMY , it was pretty much already too late. People make fun of games critics for sticking pretty solidly to six through ten on a ten-point scale. If there was a game on XBLA where you paid 800 points for a burly man to physically come to your house and kick you in your organs of generation, I am reasonably certain it would get at least a four. AMY gets ones and twos.
Excerpt: For the first little while, I figured it was a case of the game being a safe target. You see that from time to time, where a game that's certainly flawed, but not necessarily the worst thing to ever happen to thumbs, receives a critical reception that can only be described as joyfully vengeful. It's not that the game's really that bad; it's that the publisher and/or developer do not have enough clout to destroy people who say bad things about them in public.
Conclusion: We want to see enemies so scary that they make you want to stab them repeatedly even when they’re dead, we want to hear audio –screams in the night, yells of pain and children crying in the distance - to keep us totally on edge, and we at least want to experience the odd moment where we feel that our life is under serious threat. All these things are missing in Amy, and the result is, quite simply, boring.
Excerpt: I am not a big fan of scary games. I have played my fair share to know that the cerebral function of self-preservation does not require poop in my pants. In fact, it functions much better without. I do enjoy good games, however, be they scary or not. For that reason I loved Dead Space and Alan Wake with the same passion as other, less scary games such as The Sims 3. OK, that’s a bad example. Some of my Sims are scary as hell!
Excerpt: AMY unearths survival horror that could have been incubating in a time capsule buried in 1995, carrying a strain of gameplay first witnessed in the original Resident Evil. It’s an eerily familiar mix of misshapen combat, cringe-worthy dialog, and aloof plot points that once defined a genre that’s been refined over the past fifteen years.
Excerpt: When zombies roam, you've usually got only your own, uninfected carcass to worry about. But in Amy 's dangerous world of survival horror, Lana (that's you) is already infected — and you’re traveling with an autistic girl whose presence keeps your sickness at bay. Amy also has other psychic powers, too, but this symbiotic relationship has a downside: now you’re both threatened by the powerful forces out to capture her.
Pros: + Lana and Amy's symbiotic relationship; simple psychic powers; some creepy atmosphere.
Cons: ? Why does Lana throw away her weapon after each chapter?
Conclusion: When Deadly Premonition was released in 2010, its developers managed to craft a quirky and likeable setting despite its shoestring budget and below-average visuals. Amy is like the reverse, a game that tries to shoot high with its concept and mechanics, but is hampered miserably by its poorly optimised presentation and practically unplayable gameplay mechanics.