Excerpt: By the time I got a shot at AMY, it was pretty much already too late. People make fun of games critics for sticking pretty solidly to six through ten on a ten-point scale. If there was a game on PSN where you paid $10 for a burly man to physically come to your house and kick you in your organs of generation, I am reasonably certain it would get at least a four. AMY gets ones and twos. For the first little while, I figured it was a case of the game being a safe target.
Conclusion: I feel a little bad bashing VectorCell so much, as they went bankrupt back in November of 2013, but this game should be re-titled Lame-y. If for some reason you purchased it because you're a sucker for survival horror, I empathize with the agony you're now feeling. Good luck, and lock away sharp objects when you play it. Otherwise, caveat-damn-emptor.
Excerpt: Undeterred by the probability that the few who hate themselves enough to play Amy are likely to ever reach its fifth chapter, it's at this point an inexplicable 'Game Over on sight' sneaking mechanic is introduced. Like a plethora of other, better titles, Amy offers a focus on stealth and avoidance, but the jarring transformation from ginger suggestion to crammed-down-your-throat mandate is awkwardly abrupt, and all the more irritating for it.
Excerpt: AMY has been piquing the interest of gamers for some time now. It’s a downloadable title with thrills and frights similar to the original survival horror games; sadly the only scare is the hype monster that got the better of it. Do you remember those really annoying bits in survival horror games where you had to escort a child? Well, imagine that for around four hours and you will get the jist of what is on offer here.
Summary: " AMY " isn’t the 2/10 game that many sites are decreeing. This is not to say it is a good game, however. Clunky combat, contrived gameplay, awful acting, graphical instability and design, overall shortness and a story that tries to do too much with the amount of gameplay all drag the game down into the basement. At times, I thought several levels must have been cut or re-done at the last minute given the sloppiness and the poor way they fit into the title.
Excerpt: By the time I got a shot at AMY , it was pretty much already too late. People make fun of games critics for sticking pretty solidly to six through ten on a ten-point scale. If there was a game on XBLA where you paid 800 points for a burly man to physically come to your house and kick you in your organs of generation, I am reasonably certain it would get at least a four. AMY gets ones and twos.
Excerpt: For the first little while, I figured it was a case of the game being a safe target. You see that from time to time, where a game that's certainly flawed, but not necessarily the worst thing to ever happen to thumbs, receives a critical reception that can only be described as joyfully vengeful. It's not that the game's really that bad; it's that the publisher and/or developer do not have enough clout to destroy people who say bad things about them in public.
Conclusion: We want to see enemies so scary that they make you want to stab them repeatedly even when they’re dead, we want to hear audio –screams in the night, yells of pain and children crying in the distance - to keep us totally on edge, and we at least want to experience the odd moment where we feel that our life is under serious threat. All these things are missing in Amy, and the result is, quite simply, boring.
Conclusion: Overall, AMY is a mixed bag. On one hand, you have a game that is presented very well – rich environments and a good soundtrack keep the game close to the roots of survival horror gaming. Just the fact that this is a traditional survival horror game is a rarity now and should be appreciated for that. On the other hand, there are plenty of technical issues that hold this game from reaching its full potential.