Summary: " Aliens: Colonial Marines " is a crushing disappointment, but it isn’t the absolute travesty that the media have made it out to be. I’m not sure if this is as a result of the week one patch, but I didn’t experience any of the bugs or glitches that seem to have affected other reviewers.
Conclusion: Aliens: Colonial Marines is the first major video game to look like a piece of shit this year. Trying to play this game only made me realize how horrible of a company Gearbox is because they made it, or that is what some people say. There is a whole story on who really made this game, but really it doesn’t matter because Colonial Marines is dog shit. Pass on this game and don’t consider it at anything above the twenty dollar price tag.
Excerpt: Everyone lied to us. I refuse. The game with so much potential proves once and for all that potential is over rated. If I wasn’t a decent man I might file a complaint with the Geneva Conv., and submit charges of torture against Sega.
Conclusion: Building a game around James Cameron’s 1986 sci-fi classic should be the recipe for a tense, action-packed shooter bursting with atmosphere and scares. Instead we get one of the biggest disappointments in recent years. Aliens: Colonial Marines is a shameful, at times broken, and consistently woeful waste of potential.
Conclusion: If only Gearbox Software had managed to follow the likes of Batman and Riddick when creating a game based on an existing multimedia franchise. Instead, they managed to combine a painfully long development cycle, like their previous flop Duke Nukem Forever, and the general performance of almost every other licensed game to date.
Pros: ○ Unified experience between single-player and multiplayer ○ The motion tracker is pretty good
Excerpt: Has the Alien franchise become cursed when it comes to telling a good story? Released a full 27 years after the iconic film Aliens hit theaters, Colonial Marines is intended as the movie’s true sequel. Ignoring later Alien films (which some cinephiles won’t mind one bit), the not-too-scary campaign mode begins with a group of United States Colonial Marines investigating the USS Sulaco , the spaceship that transported the doomed marine contingent in Aliens to the planet...
Pros: + The superior multiplayer modes may be worth the cost of admission alone., + Cooperative mode lets you tackle the story campaign with up to three pals.
Cons: ? If Weyland-Yutani had its own strike team, why’d they send in the marines in the first place?