Summary: " Alien Spidy " is a game that has its moments. When everything came together I had a surprising amount of fun with the little guy, but much like its extra-terrestrial protagonist, Alien Spidy misses the mark all too often. Despite all its goofy charm and hardcore promise Alien Spidy simply doesn't deliver. With its unforgiving controls and poor web slinging, Alien Spidy falls flat.
Review: Some glaring flaws keep Alien Spidy from swinging to great heights
28 March 2013
Excerpt: Alien Spidy is a devious little platformer that would've undoubtedly fit right in alongside other equally punishing titles during the NES era. Unfortunately, in 2013 it's hard to find a place for a game that suffers from some truly taxing mechanics, tedious physics, and oftentimes cheap difficulty. That's not to say that Alien Spidy doesn't make for a fun time.
Conclusion: To get past the first stage, the forest, will take even the most competent speed runner no end of replays to get the necessary stars to unlock the second stage. Unfortunately most players, especially with a loading screen between deaths, will give up on Spidy’s quest long before rescuing his Alien Spider Queen. Repetition sadists who get a thrill of trying to top a leaderboard on a game where controls are at best, counter intuitive? This is right up your street.
Pros: Nice art design. Slick presentation.
Cons: Horrendous early difficulty. Control inaccuracies
Conclusion: Sascha Göddenhoff meint: Alien Spidy erinnert mich an Super Meat Boy : Man spielt Levels immer wieder, um die perfekte Route zu finden – im Gegensatz zum knallharten Fleischklops-Hüpfer gelingt mir das hier jedoch nicht. Wegen der schwammigen Steuerung ist präzises Springen und Schwingen oft Glückssache. Genau das müsste aber gewährleistet sein, damit ich die knackigen Punkteanforderungen erfüllen kann.