Excerpt: From the creators of the highly successful and critically acclaimed Max Payne series comes one of the most anticipated games of 2010 - Alan Wake. The development team at Remedy has been working for years on Alan Wake. Like the Max Payne series, Remedy has not only created a video game, but an identifiable character within a captivating setting. Alan Wake is a writer that is experiencing writers block and is visiting Bright Falls with his wife to take a vacation.
Conclusion: Alan Wake is at its best when it is tense yet manageable. Those moments when you know you have little ammo but can strategically take out a group of baddies with the right timing are absolutely incredible. Sadly those moments don’t pop up often in American Nightmare and the story dies out pretty quickly which was the original game’s saving grace.
Excerpt: It's not survival horror: you regenerate health and have ammo bleeding out of your arse. It’s not psychological horror in that copy-and-pasting invites tedium, not terror. I like to think of it as a foundation, and dare Remedy to do better next time.
Excerpt: Alan Wake is a writer, a sort of aging-hipster-meets-Stephen-King characters who goes on an ill-fated vacation to the scariest place imaginable–Cauldron Lake. He has writer’s block, which is only a problem until his life becomes a hellish nightmare where a mysterious force known as the “Darkness” wants him dead. He is chased down by characters from his own novels, who he must burn with flashlights and then shoot with conveniently placed handguns.
Alan Wake - DLC - Special Episode 2: The Writer Review
18 November 2010
Summary: If you were a fan of the main game simply for its gameplay either pack is worth a look, but if you want more of the story they must be experienced together (if at all). They are functionally an unnecessary addition to the story, serving only to bring the player in a tight circle back to where they started at the conclusion of Alan Wake.