Summary: I'm going to make this short and sweet. This game is great, you have lots of fun and is a nice break from all of that serious, scary and intense FPS or other types of games. It has a nice cartoony feel and boy, I Hope you have good managing skills! It has a nice story and has some good jokes that can be laughed at by anybody (it has a good balance of jokes and game play to progress) you could play this with anyone and lose track of time!
Summary: If you're looking for a physics-based puzzle game, you can trust Puddle to satisfy that incessant hankering. In my books, this game is near-perfect. It's very polished and realises concepts of such vivid imaginations. The physics is well utilised, involving situations you wouldn't normally expect, such as anti-gravity. Puddle is difficult, however.
Summary: game play is far too simple, with the only controls being to tilt the game area left or right, which strangely uses touches on the rear touch pad, where tilting the vita, or even using the triggers would have made more sense. the camera movement is annoying as parts of your 'puddle' will get separated and the camera simply moves on making it impossible to recover from.
Summary: Basically, what I found Puddle to be was a somewhat puzzle/platforming game. The basic structure of the game is basic where you progress through levels that have different obstacles and most times different liquids (anything ranging from water to yellow cake uranium). The game is broken up into 8 different chapters with each chapter focusing on a liquid. When playing a level, you have to keep the amount of liquid you start out with to a specific threshold.
Summary: If you are into physics puzzles, then you will love this game. The graphics are stunning and run smoothly, the levels are imaginative, and the courses you run through are difficult and rewarding.
Summary: This is a very nice game for the Vita. I won't lie, it's not the most amazing puzzle game I've played, but it is definitely worth looking into. Featuring some rather nice and smooth looking visuals, this physics & water based puzzle game is enjoyable for someone looking to play something more on the mellow side for the Vita.
Summary: The game concept was created by a french student group of ENJMIN, who won the Student Showcase at GDC 2010, and was picked up and developed by Neko Entertainment.The game does not really have a story, it is only a game where you must carry a liquid from point A to B, which would be the end of a path, in the shortest time and with as much liquid remaining as possible, avoiding the dangers that the way, that causes the liquid to be lost.