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A-kingdom-for-keflings.33616281
7.1 out of 10

A Kingdom for Keflings

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Reviews and Problems with A Kingdom for Keflings

Showing 1-10 of 60

Puddle

NZGamer.com
29 March 2012
  • Excerpt: Will this physics-based puzzler for Xbox Live make a splash? Or is it just a little wet behind the ears?
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Overall 7
7.0

Puddle Review

PlayDevil
16 February 2012
  • Summary: " Puddle " is a nice idea, but rather ruined by its brutal difficulty level. With a more forgiving difficulty level, this would have been a nice, interesting physics-based puzzler, but instead its super frustrating. If you’re a hardcore puzzle fan, then this is probably a pretty good choice. For any casual fans, I’d stay clear, because you’ll just get stuck early on. The fact the game look and controls so well will only add to your annoyance at what could have been!
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Overall 7
6.5

Puddle Review

ztgd.com
8 February 2012
  • Excerpt: Have you ever watched a puddle of liquid? Have you ever watched the forms it takes when manipulated by the environment? Yeah, me neither, but you will be paying close attention to how a pool...
  • Pros: + Beautiful art style, + Great variety in the levels
  • Cons: Restarts take too long, High difficulty due to trial and error
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Puddle

Talking About Games
5 February 2012
  • Excerpt: Having a game win an award in the Independent Games Festival can be a tremendous start to a small developer. Portal, Alien Hominid and several others got a tremendous boost from the festival.
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Overall 7
7.0

Puddle Review

GameZone
3 February 2012
  • Excerpt: Physics-based action games are nothing new in the industry, but it’s always nice to see what different development teams do with the concept.  When Sony released LocoRoco a few years ago for PSP, many marveled at the creative presentation, but also dug the tilt-based gameplay.  And we wouldn’t dare forget about Taito’s Cameltry , which got its start way back on the SNES before becoming a sleeper hit on iOS platforms.
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Overall 5
4.5

Puddle

Total Xbox
30 January 2012
  • Excerpt: Spill coffee in real life, and you've got a mess. Upend a cup in Puddle , and a simple adventure in fluid dynamics begins. As your trigger fingers tilt the world left and right, gravity and momentum coax liquids through perilous obstacle courses. Cross each finish line quickly and with enough fluid left, and you’ll earn a medal and unlock the next two-dimensional track.
  • Pros: + Simple controls; interesting range of fluids; themed environments with varied obstacles.
  • Cons: ? Did we really need to see a dude pee on a rat?
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Expert Review

gamerdad.com
27 January 2012
  • Conclusion: Puddle is rated T for Teen with ESRB descriptors of Fantasy Violence, Crude Humor, and Mild Blood. Violence only comes from breaking objects with your water glob, and the crude humor and blood only come from the human body levels, assumingly. I’d be OK with any kid playing this game, honestly, but the strongest reason why this game is best for older gamers is the high challenge level.
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Review: Puddle (Microsoft XBox 360)

Diehard GameFAN
8 November 2010
  • Excerpt: The premise of Puddle is such: your job is to get a liquid from point A to point B by tilting the screen using the left and right triggers. Easy, right? Wrong. The premise is simple, but that doesn’t mean that the game itself is easy. The player has to deal with things like momentum, friction, gravity, and whatever consistency the fluid has.
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Puddle

Hooked Gamers
1 November 2010
  • Conclusion: Puddle is a neat little game, with decent visuals and addictive gameplay which is simple to pick up, but tricky to master - which is always the sign of a good mechanic. New types of level are introduced every now and then, such as using the shoulder buttons to generate blood pressure in the veins of a human, but it never strays far from the core idea, which means it isn't as compelling as it could be.
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Overall 6
6.1

A Kingdom for Keflings

The Gamers Temple
20 October 2010
  • Excerpt: Usually when I get games for review, I sit down, play for as long as I can stand it (or my work schedule affords), get to the end and begin writing. There are exceptions to my set way of doing things, like when reviewing impossibly long and complex games (where the game would be on the bargain shelf before I finished everything) or ridiculously short games, like those available on the iPhone.
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