Excerpt: I’ve always found the art of hacking and media relating to it extremely interesting so when I first heard about Ubisoft Montreal’s Watch Dogs I couldn’t wait to get my hands on the open-world cyber thriller. While not the first game to feature hacking to date it by far one of the most enjoyable ones that I’ve played in years.
Conclusion: My gamertag/username throughout the internet is "VanHow10". I am always willing to meet new people, over games makes it that much more fun. I do upload a few videos on youtube, and will like to do more. If you are interested in any of it, send over a PM. Thank you for reading, hope to "Hack" you soon!
Excerpt: I don’t think I’ve ever had more of an issue coming up with my final thoughts on a game than I have with
Pros: + Chicago looks beautiful..., + Compelling story., + Varied side missions., + Fantastic upgrade system., + Tons of content., + ROBOTIC SPIDER DESTRUCTION.
Cons: - ...the characters in it? Not so much., - Cliched and underused cast of supporting characters., - Weapon switch system is unnecessarily complex., - Open combat suffers because of #3., - Insta-fail missions need to go away forever., - Not being given the option to ignore online hacking missions.
Summary: Gamers may have had impossibly high hopes for Ubisoft's Watch Dogs before the delays and other bad buzz moments dragged them down, but I'm happy to say that most reasonable hopes have been thoroughly satisfied. With new twists on the open world action format and a storyline that keeps you wondering, impressive visuals and a world of things to do this game is one that will keep people involved for quite a long time.
Excerpt: Watch_Dogs almost reminds me of the very first Assassins Creed; it was a great game with plenty of potential to turn into a major franchise but the first iteration left me a little short of being completely mesmerized. As a concept, WD is brilliant. It is highly innovative and in a market where writers are falling short of ideas, someone has come up with a pretty genius concept for a game.
Conclusion: There is a sense of familiar design though, and it often doesn’t gel with what the game is working towards. Unlocking ctOS spots and opening up your peripheral activities, for example, is borrowed a little too heavily from other Ubisoft games, and works against the game being its own beast. Missions are also a bit linear, and the narrative feels a bit on-rails at times.
Pros: A technical marvel - Chicago feels real and alive, Peripheral activities are fun and engaging, Hacking really is your friend, Movement and combat are fluid and fun, Multiplayer is not your normal affair and is fun for it, Digital Trips are awesome
Cons: Linear narrative breaks the player-choice of an open-world, City diversity is lacking, Disconnect between progression and using the open-world