Summary: Perhaps because of its impressive looks, RYSE has been one of the most talked about next generation launch titles. But now I’ve had the chance to pick up a controller and play the game, I've quickly realized that graphics alone aren't enough to make a game fun.
Excerpt: One might think that the Xbox One launch wasn’t as successful as Microsoft had hoped – at least when it comes to software sales. Last month Dead Rising 3 made the jump from Xbox One to PC, and this month Ryse: Son of Rome makes the same trip, albeit with a bit more success.
Excerpt: Ryse: Son of Rome is one of the “big three” launch titles for the Xbox One, and while early gameplay demos and videos had me feeling a bit skeptical, the final game has certainly turned out better than I had hoped, but is still sadly lacking in a few critical areas.
Excerpt: Ryse: Son of Rome on the Xbox One takes two steps forward with graphics, sound and music but more than one step back with the story. The gameplay is heavy with one on one combat along with some Roman era battles where you act as a centurion.
Excerpt: In the case of Ryse: Son of Rome , it’s a meeting of old and new: old because the game takes us back to ancient Rome and new because it’s on brand new console hardware. With the game being a part of Microsoft’s Xbox One launch line-up, this is certainly one of the games that shouts to the world that...
Summary: Ryse: Son of Rome is a bombastic action title filled with bloody battles, cinematic encounters, and gravely sounding centurions barking orders about glory and empire, but it’s also very repetitive.
Excerpt: We all pretty much made up our minds about Ryse: Son of Rome long before the game was released, and that's kind of a shame. That's not to say that the final product has exceeded my expectations – it barely has – but it's an original franchise by a relatively renowned development team set in a time...
Summary: " Ryse: Son Of Rome " has probably been the surprise game of 2013 for me. Ridiculed by the press since it was re-announced at E3, and followed by a fairly disinteresting showing at Gamescom, I didn’t initially have a lot of time for the game.