Summary: " Need for Speed: Rivals " had amazing potential, and whilst it’s not wasted, it’s certainly not fully realised. The small player count on each server is pretty much unforgivable on the new platforms, whilst the lack of new event types or proper multiplayer playlists make it feel like (despite being the central tenet of the game) PVP multiplayer is unimportant.
Conclusion: I would like to think that new achievements will be added, although probably through paid DLC, that require players to bust certain racers with specific cop cars, or using specific pursuit tech, much like in Hot Pursuit. All in all, I really do love this game, it's easy to jump between single and multiplayer, the graphics look incredible on Next-gen, the soundtrack is excellent, and it's just generally fun to play!
Excerpt: Ever since the Need for Speed franchise was put in the very capable hands of Criterion, the games have delivered a very awesome mash-up of NFS and Burnout . Brought to us by a new developer, Ghost Games, comprised of both EA and Criterion members, does Rivals carry on that tradition? Where Most Wanted gave players a city which transformed into a high speed playground, Rivals shifts back to the style of Hot Pursuit , which presents a large county to drive across comprised...
Conclusion: Rivals serves as a refinement of ideas and principles established over the last three years. This can lead to a feeling of sameness bleeding over Rival’s rough edges while also serving as a condensed interpretation of modern Need for Speed. In this regard Rivals acts as a natural step forward, lessons learned and amended properly.
Excerpt: Need For Speed Rivals finds itself in the unenviable position of being a between-generation game that needs to be good enough to look next gen, but also not be so advanced that a version of it can’t be released for the 360 and PS3. Fortunately, it also comes from Criterion and Ghost, who have an outstanding pedigree for crafting high-quaity racing games.
Need for Speed: Rivals crashes through the wall between solo and multiplayer (review)
22 November 2013
Conclusion: Need For Speed: Rivals’ main theme is about blurring the stringent lines between two things we consider to be opposites. Challenging the traditional definitions of two opposing ideals and showing that they are not just more similar than you think — but require each other to exist. It’s all very yin-and-yang, and the theme is implemented in every aspect with varying degrees of success.
Pros: In Need For Speed: Rivals, single-player and multiplayer modes are no longer options separated by a menu tree; they coexist inside the active game. Anything related to starting a driving event takes place on the road among the living, breathing, driving ecosystem, and anyone driving by can join almost every mode that involves multiple vehicles. This sort of on-the-road system of starting modes, challenging human players, and completing single-player objectives in one ...
Cons: Although the execution of the persistent world design seems really solid, it makes some unfortunate assumptions on both human nature and logistics. The free-roaming system begins to crack when the player wants to move on from racing CPU opponents and begins hunting human prey. Straight up, playing with friends is damned near mandatory for matchmaking to work. Random sessions were usually filled with people who had muted everybody and were ignoring everyone else in the...
Conclusion: Need for Speed: Rivals is a wholly enjoyable open-world racer. The driving is solid, its streets are a joy to explore, and its racing assignments--though a bit repetitive at times--are incentive enough to keep you coming back for more.
Pros: Absolutely gorgeous, evolving next-gen environments, Redview is replete with both AI and real-life rivals, Some of the slickest controls this side of a Burnout game
Cons: The few reasons you’re given to upgrade your car, Impact damage is dealt haphazardly
Excerpt: The onramp to next-gen could have been messy. Shifting from the steady hand of Criterion Games to a new studio (albeit one headed up by top racing talent), Need for Speed Rivals could've easily taken a wrong turn. But Rivals passes inspection on Xbox One with flying colors. It may not be the best of the series' two decades' worth of offerings, but the requisite next-gen features added alongside the already-exceptional driving experience make for a fine drive all the...
Pros: + Alldrive excellently mixes single- and multiplayer., + Manages to incorporate many wonderful weapons and items without upsetting the balance.
Cons: - Not much buildup to new objectives or races like in previous, ? Is it just us, or is a garage or safehouse never nearby when we’re about to get wrecked?
Summary: Rivals is the latest instalment in the NFS franchise that boasts a great ton of content and an amazing landscape to nitrous around over and over. Its only weakness is a lack of strong online modes but makes up for it with the ever impressive autolog.