Excerpt: After it’s less than stellar debut on the Xbox One, LocoCycle is making the move to PC where I am happy to report that the game is just as much wacky stupid fun as it was on the console – and at half the price. Twisted Pixel’s crazy combat cycle shooter always felt more like an indie game to me with its intentionally poorly acted FMV cutscenes (thought to be extinct since 1998) and its mindless button-mashing gameplay, so Steam is the perfect home and $10 is the perfect...
Excerpt: LocoCycle is quickly making a name for itself as the most despised game of the Xbox One launch lineup. Twisted Pixel Games is known for their “unique” concepts, but playing as a sentient combat motorcycle for 5-7 hours of repetitive button mashing and reflex-testing QTE’s might be considered a little last-gen for this next-gen hardware.
Excerpt: LocoCycle skipped its initial intended debut on the 360 in favor of making a grand appearance as one of the first digital titles available on the Xbox One. It's undeniably one of the worst looking games on the system when compared to other next-gen titles, but it more than makes up for it in its crazy and fun gameplay. The game's premise had me a little bewildered when it was first unveiled.
Conclusion: LocoCycle offers a simple fun arcade experience set against a wild and fairly humorous story. It's not going to pass any "next gen" Litmus test as far as graphics and gameplay goes, but it's enjoyable nonetheless.
Excerpt: LocoCycle starts off innocently enough with a title screen, then transitions into a silly video introducing the plot and using a ton of wacky ’80s-level stereotypes – or parodies of them. It goes for kind of a Black Dynamite vibe in that regard, but doesn’t quite succeed. Wackiness occurs, lighting strikes, and the incredible IRIS motorcycle comes to life with her mechanic Pablo attached to the back and being dragged along for the ride.
Excerpt: Every mechanic is walled off from the next; a mission could begin with a Shooting Segment and then move on to a Hand-to-Hand Combat Segment before concluding with a Succession of Quick-Time Events.
Excerpt: The idea for LocoCycle, given that it's an Xbox Live Arcade game, works. A runaway motorcycle (think Skynet on wheels) bursts free of its Spanish captor only to accidentally drag him along for the ride. It's ridiculous, borderline insane and, best of all, developed by Twisted Pixel, the studio who, for my money, hasn't put a foot hugely wrong to this point. Until now.
Summary: I've always had a soft spot for SpyHunter . Although Twisted Metal and other arena-based shooters are great in their own right, there's something special about an action racing game that lets you hit the open road. LocoCyle is kind of like that. But add in a few sentient talking motorcycles, crazy biker gangs, a plot for world domination, and an innocent mechanic forced along for the ride. Yep, it's pretty hard to explain, but I'll try.
Monotonous Combat Drags Down A Hilarious Adventure
18 November 2013
Conclusion: Concept: Steer a sentient motorcycle toward freedom, dragging your hapless mechanic along the way
Graphics: Lococycle looks good, but it's not breaking new ground
Sound: I.R.I.S. makes the game with her stream of references and obliviousness to the danger she's constantly facing
Playability: The difficulty is forgiving – almost to a fault.
Conclusion: If nothing else, LocoCycle earns its name. It’s got not one, but two sentient motorcycles, and buckets full of loco. I imagine I’ll have forgotten what LocoCycle played like long before I forget its unapologetically zany live-action bits, and its questionable treatment of Pablo. Its inconsistent gameplay becomes tedious despite its imaginative variety, and its levels lack cohesion or a sense of momentum.
Pros: Zany and imaginative, Loving 90s homage
Cons: Inconsistent gameplay, Last-gen visuals, Some questionable humor