Excerpt: It didn’t take long before the phrase “Kinect Required” became a death sentence for any new game that tried to implement the device on the Xbox 360; especially when it was the ONLY way to play the game. With all of the hype surrounding the Xbox One and their “new and improved” Kinect it was only a matter of time before somebody tested the motion-capture waters, and we didn’t have to wait long.
Summary: Filling out the shooter-heavy launch library on the Xbox One is the 'Fighter Within.' It's likely that the initial concept for Ubisoft's 'Fighter Within' was designed to showcase the Kinect's ability to track motion in games using enhanced sensors. Developed by Dakota, the game puts the player in control of Matt Gilford, a street fighter that's attempting to improve his repertoire of fighting moves.
Buggy, disappointing brawler will get your heart pumping.
Common Sense Media
17 December 2013
Summary: Parents need to know that Fighter Within is a fighting game for the Xbox One that translates real-world movements into on-screen punches and kicks. Using the Kinect camera, players move their bodies, and those actions are reflected in their on-screen characters. It can be quite a workout. Although the fighting is virtually nonstop, the consequences are minimal; there's only a bit of blood and no death or serious injury. Female characters often wear skimpy outfits.
Excerpt: We've heard so much about the significantly enhanced Kinect sensor with the Xbox One — what with its improved motion-sensing accuracy and higher-resolution camera — but you wouldn’t know that anything had changed based on playing Fighter Within . Ubisoft’s dreadfully inept fighter is as rigid and inconsistent as anything from the Kinect 1.0 era, but the resulting sensation is much worse, as it feels like zero effort was made to advance beyond that earlier hardware’s...
Cons: - Kinect often fails to recognize more complex maneuvers., - Cinematic-heavy matches are stilted, repetitive, and boring., - Terrible dialogue, story, and characters — everything, really., ? Has Ubisoft learned nothing since
Conclusion: Concept: Look like an idiot without any payoff whatsoever
Graphics: Someone had access to the Fighting Character Stereotype bingo hopper
Sound: The quality of the VO matches that of the gameplay
Playability: You can’t do anything you want to do
Entertainment: There is no reason you should ever play this game
Excerpt: Have you ever seen a new game that looked terrible, but hoped it'd wind up being good anyway? After all, you definitely can't judge a book by its cover, and by the same token, you can't assume a game that looks bad will be bad. The Xbox 360's Kinect-only games were mostly bad, but not because the games themselves were inherently bad. The issue was with the Kinect itself. The Kinect 2 changes all that, right? If only...