Reviews and Problems with XGRA: Extreme G Racing Association
Showing 1-4 of 4
It's okay, that's all... Buy "Powerdrome" first.
E. Young "Snackaholic", Amazon
4 June 2006
Summary: I use the cheat codes you can find online to play my copy of "XGRA". The game just doesn't seem interesting enough in any way, to go through a full effort to unlock all tracks, vehicles & modes of play. It is kinda tasty eye candy, but nowhere NEAR as sweet as the "Powerdrome" graphics for Xbox. Get yourself a CHEAP copy of "Powerdrome" (they are so easy to find) & you will enjoy this genre as it should be experienced.
Summary: The greatest appeal of the XG series has always been excessive speed beyond any other racing title. XGRA indeed holds up to that tradition. With the addition of the accelerator tracks on the ground, like in Wipeout, there are now more opportunities than ever to go break the sound barrier- which was at the time one of the most innovative visual and audio depiction of speed in any game. XGRA is perhaps TOO fast for its own good.
Summary: I love this game. The frame-rate is solid and the graphics are all the XBOX is cracked up to be. I've played all the Extreme G games since they first arrived on the N64 and the new XGRA is easily the best one I've seen. In the new XGRA "XBOX version" the tracks are definately wider, not all the way through the race, but I've noticed more room to maneuver and it's easier to stay off the walls. There really isn't any slow-down.
Summary: XGRA is the latest in Acclaim's Extreme-G series, in which futuristic rocket-powered cycles blaze through a series of twisting, rollercoasterish courses. This newest installment sees some changes and additions from the last effort, Extreme-G 3, and the result is arguably the series' pinnacle. The control is quite different.