Reviews and Problems with Unreal II: The Awakening
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Unreal II: The Awakening Reader Review - 5.4
Takumi, IGN Entertainment
24 February 2004
Conclusion: When word about Unreal 2 coming to Xbox I was estatic. But upon renting and playing the game I was throughly dissappointed. Though Unreal 2 has its strong points, it had just as many let downs. One area that I was let down by was the graphical inconsitances of the game. The developers spent countless hours working hard on this game, developing some really stunning scenary and back drops that they seemed to rush the creation and animation of the enemies.
Conclusion: I got my copy of Unreal last week and couldn't wait to try it out. In the past I've played Quake, Doom, Wolfinstein, etc... I was really looking to capture some of that FPS quality of those games but with updated graphics and sound. Well I was a bit disappointed. Okay I was verrrry disappointed. The graphics are not nearly as good as Quake 3 Arena, and the sounds were not up to what I had expected from an XBOX Game. With all that you may think I didn't like the game.
Conclusion: I'll admit I was disappointed when I finally got this game home and played it after waiting months for it. The games feels like a different game due to the downgrading of everything from the graphics to the size of the levels to the open ended nature. The result is a poor port of the excellent PC game. The Multiplayer XMP mode is definetly fun, fast-paced and frantic which will excite those bored or disappointed with console translation of the single player game.
Conclusion: Great game but graphics are a bit muddy and needs work. Other then that a good game. I didnt play much of it at all because of time issues but what I did I was amazed and loved it! If I had more time I could put a better review up but if I am already this much into a game it has to be good ..come on! The textures need work and the frame rate on enemys are terrible and to make it worse they make the enemys move really fast!