Reviews and Problems with Unreal II: The Awakening
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Unreal II: The Awakening Review
11 March 2010
Conclusion: If Unreal II for the Xbox was released at the same time as its PC counterpart, then perhaps I wouldn’t have as many gripes. The game looks and feels like a year old PC title. The story mode provides a short-lived blast, both single player and co-op. The AI isn’t the sharpest tool in the shed and the controls need tuned to offset the sluggish movement of Dalton. The XMP mode can be a ton of fun with at least 4-on-4, but with any less it seems rather slow and unsatisfying.
Excerpt: But, that doesn't mean Unreal II: The Awakening is a straight-up bad game. If anything, it seems to hit all the notes required by next-generation games: it has ably voice-acted real-time cinematics, a large selection of loud weapons, a story that slowly builds with layers of mystery, a woman with large round voluptuous boobs, and the now standard, "forest, ice, lava, alien jungle, and desert" levels.
Excerpt: This sequel, to the first version doom-like xbox release is different in many ways. It has a Halo like feel, and also adds a plot. The online play with the first, was probably the main reason to buy it. The sequel however, is like two different games. Though while in game play not on Xbox live, does not allow sprinting. Which makes the game very slow to navigate. Hopefully there are codes, or patches coming out for that.
Conclusion: So, a game of two distinct halves then; if you have Xbox Live or play system-linked games with mates regularly then U2 is an excellent addition to the collection - if you're hoping for a solo game to keep you going until Halo 2 arrives then you'd better keep looking…
Conclusion: As a true Xbox fan I can only cringe at the thought of the conversations I am going to have with PC owners about this game, what on earth can I say to encourage PC users to get an Xbox when such bad ports of this kind hit the Xbox shelves. If it wasn’t for me having the ability to play Unreal 2 on the PC I would be really disappointed with Unreal 2.
Conclusion: I'll be honest, I went into this game expecting to be blown away, and in some ways that may have been my downfall. The island setting is stunning at first glance, but loses its shine under closer examination. On the other hand, the broad range of vehicles are faithfully recreated and look great on the road. It's a pity though that actually driving them is a lot like trying to steer a schizophrenic goat down a mountain pass.
Pros: The promise of living the life of the rich and famous is hard to resist, A fleet of some of the most desirable cars in the world, A wealth of content to keep you entertained
Cons: Some poor vehicle handling and physics, Bland environments make long drives feel like an eternity, An overall lack of polish to most aspects of the presentation, At time of writing, multiplayer mode is severely flawed
Excerpt: En gang i tiden var det kun én mektig og blodtørstig hersker i FPS-riket. Hvis du drømte om å sprenge monstre og mennesker i nydelig tredimensjonalt førstepersonsperspektiv måtte du gå til Kong Quake. Quake, som ble utviklet av id Software, hadde den ledende teknologien og de alle de riktige ideene – bare slik kunne selskapet nærmest alene kontrollere en hel sjanger.
Conclusion: Wer seit Halo nach einem ordentlichen Ego-Shooter sucht und mit realistischen Taktik-Elementen wie in Rainbow Six oder Comic-Atmosphäre wie in XIII nichts anzufangen weiß, kann sicherlich einen genaueren Blick auf John Daltons Alienhatz werfen. Spieler, die hinter dem Namen „Unreal“ jedoch einen Meilenstein des Genres erwarten, dürften maßlos enttäuscht werden.