Reviews and Problems with Unreal Championship 2: The Liandri Conflict
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18 October 2007
Excerpt: There are four explosive ammo weapons, and four energy ammo weapons in the game, and you chose one of each before most matches (there are some matches where you do not, but most matches have you choose the weapons). The explosive ammo weapons are the rocket launcher, the grenade launcher, the flack cannon, and the RipJack. The energy weapons are the shock rifle, sniper rifle, bio rifle, and the stinger.
Excerpt: For years, Epic Games has been synonymous with pushing the envelope of first person shooters. Constantly redefining the concept of Deathmatch, Capture The Flag and other multiplayer modes, Epic’s Unreal series has focused on fast, addictive gameplay along with tons of extras to keep fans fragging till the wee hours of the morning.
Unreal Championship 2: The Liandri Conflict – Review
25 March 2006
Excerpt: I play games. My fiancée Gina plays games. We play together on the couch, but we don't usually play the same game at the same time. Although neither one of us would put the First-Person Shooter (FPS) genre at the top of our lists, I thought that the review copy of Unreal Championship 2: the Liandri Conflict might be a good chance for the two of us to broaden our play habits a bit and bond a little at the same time. …It seemed like a good idea, anyway.
Summary: Unreal Championship 2: The Liandri Conflict is a fantastic online game which is hot on the heals of Halo 2 as best online multiplayer game, however, it is unlikely to take the thrown. The changes put into UC2 make for a more original play compared to past games in the series and the single player does a good job of providing a fulfilling on-your-own experience but once you jump online you'll see where Unreal really holds its forte.
Unreal Championship 2: The Liandri Conflict Review
14 December 2005
Excerpt: Despite the Xbox's relatively short life, the console has now seen three Unreal titles. Unreal Championship 2, the latest of the three, is the first time the series has looked to offer console gamers a unique playing experience that has been tailored for their system. Unreal Championship was pretty much a port of Unreal Tournament 2003 on the PC, but Unreal Championship 2 has been custom built for the Xbox and some big changes have been made to the traditional formula.
Excerpt: World War II action games are still going strong, years after some have said that the genre would die out. This is mainly because the guys at Infinity Ward and Activision have continued to ensure high quality in their Call of Duty games. While Call of Duty 2 has been out on the PC for a couple of months now, one needed a pretty powerful computer to really enjoy it in all of its glory.
Excerpt: I know there are some of you out there who are so sick of World War 2-based FPS games that you're just reading this to see how bad I think Call of Duty 2 is. And in my review of the expansion pack to the first Call of Duty, I said that something needs to truly change in this sub-genre if developers want to keep selling WW2 games. What I didn't expect is for the guys at Infinity Ward to do exactly that.
Conclusion: The offline portion of the franchise has certainly not been one of the strong points of the series, but UC2 certainly attempts to change that. While the single player game is still focused on training you for the multiplayer segment of the game, there is an average storyline and a few other modes to kick around. In total there are three single player modes: Story, Challenge and Arcade.
Excerpt: The Unreal series has had a tough time on consoles so far. PC gamers have been reluctant to buy these games because the ports so far have been generally inferior, and the controls are commonly a pretty big issue. Combine this with the lack of a real online community so far (the first Unreal Championship was plagued with exploits for months, killing off most online replayability enough that it never recovered) and how little-known the Unreal name is with many newer...
Conclusion: In finishing, I must say how impressed I am with the way that Epic Games has blended the melee combat in to the FPS game engine, and at no expense to the ranged-weapon aspect of the game. Everything you loved about Unreal Championship is still there, only this time there's more scope, more moves and more obliteration. Lovelorn Russian taxidermists rejoice!