Reviews and Problems with True Crime: Streets of L.A.
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True Crime: Streets of L.A. Review
11 March 2010
Conclusion: It’s somewhat of a shame that GTA3 and True Crime are being released on the same date since one already has a reputation and one is a newbie. There is a good chance that True Crime will be playing second fiddle to GTA3 on November 4th due to this fact when it really shouldn’t. Both games are comparable due to their driving/fighting/shooting third-person style of gameplay but that’s where the comparison should cease.
Conclusion: The action nods to Dead to Rights, Max Payne, The Getaway and Grand Theft Auto III, but getting a handle on the controls takes a lot of practice because every button, trigger, and stick is put to use. The control had me frustrated through the first few missions because I just couldn’t get it. I’d be tearing down the highway, press the wrong button then Nick would be rolling on the pavement, which is not the preferred method for exiting a vehicle.
Excerpt: This game is more confused than a hermaphrodite visiting San Francisco a day before gay pride day. Originally thinking this game was going to be like Grand Theft Auto III, I quickly realized that it was just a Grand Theft Auto wannabee. The only part that this gamer mirrors GTA is the driving. Like GTA you are free to jack any car you wish and roam throughout the city of LA. The open ended style of play that GTA perfected is the only star of this game.
Excerpt: "True Crime" certainly had a lot of pre-release buzz along with it; hype poisitioned the game as the latest-and-greatest answer to the "Grand Theft Auto" series, complete with a massive, accurate rendering of Los Angeles for players to ride around in. Although the final product certainly does have some issues and takes some getting used to, it's a compliment that it at least moderately lives up to the kind of hype it had in the months before release.
Conclusion: THE VERDICT: There is plenty to do and even more to see in True Crime. It's a shooter, fighter, RPG, driving sim all in one. All of these areas are done well to boot. The size of the game will simply astound those that pick up a copy. In the end even with the small problems don't hurt it enough to keep me from recommending the game. It's worth a purchase, just be prepared to adapt to the gameplay.
Excerpt: If it sounds odd, don’t worry, because we’ll go over it in a second. First, let me go over the basic plot of the game itself. Nick Kang is an L.A.P.D. officer whose use of excessive force and other questionable police methods result in numerous suspensions from the force. Complicating his dubious law enforcement approach is the fact that he is the son of a highly decorated officer who disappeared from the city under mysterious circumstances, leading fellow cops to judge...
Conclusion: Potentially one of the games of the year, TC:SoLA clearly needed more development time to sort out the dialogue, car handling and physics, bugs, glitches and poor controls - or maybe just a QA team that were prepared to tell the coding team what was wrong with it. Nick can improve his abilities and gather a nice collection of cars during the game, but I doubt many gamers will bother with Xbox GTA just around the corner.
Pros: Detailed cars and character models., Shooting stuff and causing destruction is always cool.
Cons: Poor physics, handling, collision detections and AI., Bugs and graphical glitches., Nick cracks painfully bad jokes all the time, but none are as bad as the game itself.
Conclusion: All up, True Crime is a very enjoyable game, even if it is merely a good re-working of the GTA3 classic. Unfortunately in some areas it lacks the polish of the GTA3 experience, which means despite its many high points it will not reach classic status in this gamer's book.