Reviews and Problems with Tom Clancy’s Ghost Recon 2 Summit Strike
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Tom Clancy's Ghost Recon 2 Summit Strike
The Gamers Temple
19 October 2005
Excerpt: Ghost Recon 2: Summit Strike may be billed as an expansion for Ghost Recon 2, but in reality it is a full-featured standalone game. And quite a good full-featured standalone game at that. In fact, with the addition of two new multiplayer games, fifteen new weapons, new skins, new maps, and a graphical upgrade, it can be argued that Summit Strike is even more full-featured than the original Ghost Recon 2.
Excerpt: Following on the heels of UbiSoft's Ghost Recon 2 comes a standalone expansion, subtitled Summit Strike. Gameplay mechanics in Summit Strike are similar to those in both GR2 and its predecessor; you lead a team of Ghosts through various missions, clearing areas of enemy forces, removing large obstacles and restoring order to the world at the same time.
Excerpt: I have to admit, I grew tired of Ghost Recon 2 much quicker than I expected. One day, after one of my best sharpshooter rounds, I turned my Xbox off and never looked back. I had come to the conclusion that I preferred the original Ghost Recon over its sequel. The original offered a much more tactical experience while the sequel emphasized more of a twitch arcade experience.
Conclusion: The visuals in Summit Strike actually have been greatly improved from Ghost Recon 2, and that is pretty surprising once again considering that this game is kind of just like an upgrade to the series, the visuals still have been upgraded quite a bit. First off the character models have been greatly improved with a lot of great detail and a great use of color. The environments in Summit Strike are also improved from the previous game as well.
Excerpt: Technically, Tom Clancy's Ghost Recon 2 Summit Strike is a stand-alone expansion pack to the original Ghost Recon 2, which was released on the Xbox less than a year ago. But don't let that distinction and the marked-down price tag fool you. Summit Strike has the same level of quality as any full-priced third-person shooter and is every bit as enjoyable as its predecessor, with a varied campaign, wide-open levels, and a wealth of multiplayer options and modes.
Pros: Varied and interesting campaign, Huge levels, Tons of multiplayer modes, including co-op, Solid presentation
Cons: Sometimes fighting four on 100 feels contrived, Ability to save anywhere can give missions a trial-and-error feel
Conclusion: But, - and it’s a HUGE but - GR2:SS has something that keeps you coming back – wicked enemy AI for a start (they’re much sneakier than your dopey Ghost brethren anyway), massive, panoramic maps that make Halo’s look like your front room, clever, believable multi-stage missions that never seem to pan out the same way twice, and atmosphere by the truckload (aided in no small part by superb sound fx).
Pros: Play the game co-op online, Helo hunt is great fun, Looks and sounds amazing, The AI is, at times, brilliant.
Cons: The AI is, at times, just too good to believe, or hopelessly bad., Switching weapons takes too long…, …and you can't cancel animations, Squad orders are a bit crap., Still can’t use any vehicles., It's just too tough to be enjoyable throughout.