Reviews and Problems with Tom Clancy’s Ghost Recon 2
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Tom Clancy's Ghost Recon 2 Review
11 March 2010
Conclusion: As much as I loved the first Ghost Recon and GRIT, the series was definitely in need of an overhaul and that’s exactly what it got. The streamlined command system is intuitive and helps to keep the game flowing and controlling just one team isn’t as limiting as you might think. The story helps to tie things together and the interest level stays high unlike some military shooters. The AI still needs some tweaking on both sides, but it isn’t as bad as Rainbow Six 3.
Excerpt: No matter how unpleasant joining the army sounds (early mornings, getting shouted at, hard beds- no thanks), there is always a certain aspect to it that appeals. In this reviewer's head, if he joined the army, he would obviously be selected for some sort of Special Forces unit within a matter of weeks, due to his unnatural skills with the blade/gun/explosives or all of the above.
Summary: Wolf takes the Ghosts out in their new skins for a little test drive, will this game live up to the standards of hectic gameplay of the originals or will it be another ethereal lack-lustre shooter?
Conclusion: mission. It’s pretty interesting and seems like something you’d see on PBS Frontline or the History Channel. The gameplay seems to have shifted focus from a tactical shooter to more action oriented game. This isn’t necessarily a bad thing as GR2 still plays great and features a number of notable improvements over its predecessor. Perhaps the most noticeable change is the default over-the-shoulder third person view.
Conclusion: The visuals of the Ghost Recon series have never been my favorite; I always thought the game was overrated when it came to the visuals, because I really didn’t think the environments ever looked very good. So does Ghost Recon 2 turn the series around and make a solid looking game? Finally the Ghost Recon series has gotten the much needed facelift that it has desperately needed for quite sometime now.
Excerpt: “Consolize.” You won’t find that word in the dictionary. It’s a term gamers bestow on a title or franchise that initially appeared on the PC and is now being designed as a more console-friendly gaming experience. Ghost Recon 2 is arguably one such example. The slow methodical approach of the original Ghost Recon has been supplanted by a decidedly faster action-packed pace in the sequel.
Conclusion: Apart from a few gripes with the controls, a gameplay quirk that should have been left behind in the last generation and the lack of blood ‘n’ guts, I thoroughly enjoyed GR2, but it will test your patience just as much as your ability to stay hidden, aim and shoot straight.
Pros: Tense, atmospheric firefights., Sneaky enemy AI., Good multiplayer options., The M29., Excellent graphics capture the great outdoors well., Big maps., Superb sound FX.
Cons: Some sluggish controls., Dumb friendly AI., Invisible walls on slopes., Disappearing bodies., NO BLOOD!
Conclusion: I'd recommend this to people who like war games, but at the same time are ready for a tactical challenge: the depth of gameplay, both from a tactical and instant action perspective, makes this game quite enjoyable. The next two games in the series, Ghost Recon 2: Summit Strike and Ghost Recon 3, have already got me hankering for more.
Excerpt: Ghost Recon 2 er oppfølgeren til en av de mest spilte Live-titlene på X-kassa. Serien beveger seg i et velkjent og karakteristisk Tom Clancy-univers, så da vet du sikkert hva som venter: Infiltrasjon bak fiendens linjer, hemmelige spesialenheter, militært og maktpolitisk spill, for ikke å glemme infrarøde nattkikkerter.