Reviews and Problems with Tom Clancy's Splinter Cell
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Tom Clancy's Splinter Cell Review
11 March 2010
Conclusion: So, does Splinter Cell have any problems? Well, yes. A few rumblings do make the game less than perfect. For one, the harder sections of the game can become tiresome. Splinter Cell is a challenge and can therefore become very difficult. It’s a game that requires a lot of thinking and concentration, but never turns impossible. The save points between the sections of each level can therefore become very annoying.
Conclusion: For die-hard fans of the X-men this game is a no-brainer, go get it. There are enough secrets in here to keep you busy for at least another play through. Add that to the list of characters from the comic books and you’ve got yourself a great buy. For those of you who are looking for a game that offers an interesting story matched with some great gameplay I would definitely say give this one at least a rental.
Excerpt: Games have made the leap from the PC to consoles before, but the results have rarely been that good. Then again, they haven't always had such great source material to work with. Splinter Cell first appeared on the Xbox last year, and was so good that it won our Xbox Game of the Year award. Now PC gamers have the chance to play the game, and it is every bit a great computer game as it was a great console game.
Excerpt: Six months down the road, with the final version firmly in my grasp, Splinter Cell is no less impressive. They fleshed out the initial awe factor with astonishing lighting effects, a magnificent storyline, tremendous voice acting, and silky-smooth animations. Most importantly, it also found its own distinct feel: one that Splinter Cell blatantly advertises this on its front cover as “Stealth Action Redefined.
Summary: Tom Clancy's Splinter Cell from Ubi Soft is an intense tactical combat title
that features amazing graphics, sophisticated weapons and a realistic plot. You
to take control of a Special Operations soldier and your mission is to unravel
and destroy a terrorist cell that threatens freedom. The controls are excellent
and the environments are richly detailed, but does Splinter Cell have what it
takes to dethrone Metal Gear Solid as the best stealth action game?
Excerpt: I had a moderately fun time playing Splinter Cell, but a few things didn't sit well with me. At first the game appears to be a Metal Gear clone. However, it plays out a bit differently. There is much more stealth, hiding in shadows is very prominent, the story and character development are both lacking, and a more objective-based gameplay. The graphics, while not free of jaggies, are really good and make excellent use of lighting effects.
Conclusion: to achieve his objectives. As such, he has a lot of moves no wet-behind-the-ears recruit could dream of. Foremost is Fisher’s ability to split jump, which is excruciating to watch but fun to perform. This is a move so effective that getting the drop on an enemy is almost unfairly balanced in Fisher’s favor.
Excerpt: Adrenaline: that's what every game is about. No matter whether you're playing Tetris or Quake, the best games inspire that panicky, frenzied feeling that tells you you're in a tight spot and only frantic action is going to get you out of it.
Excerpt: The protagonist is Sam Fisher, an agent employed by a super-secret autonomous group within the National Security Agency called Third Echelon. Third Echelon is responsible for protecting the U.S. from threats to its technological infrastructure and national security through any means necessary, including espionage, kidnapping, theft, and even assassination.
Conclusion: Even with a few noticeable flaws, Splinter Cell is one of the best Xbox games so far and provides a tense, challenging experience, and downloadable levels on Xbox live promise an extended lifespan. It's like MGS2 with much better and varied levels, but without the painful link sequences and weird sci-fi bits (and we think that's a good thing).
Pros: Great graphics and lighting effects., Good sneaky bits and tense atmosphere., The gadgets.
Cons: Some iffy interaction with obstacles and questionable collision detection., Tough difficulty means repetition.