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6.7 out of 10

Tom Clancy's Splinter Cell: Pandora Tomorrow

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Reviews and Problems with Tom Clancy's Splinter Cell: Pandora Tomorrow

Showing 1-5 of 5
Overall 6

Fans Of Trial And Error Will Love This One!

Ollie L, amazon.co.uk
8 December 2006
  • Summary: Ok, so I'm not officially a Splinter Cell hater. Heck, I picked up CT recently and I'm really enjoying it. There are a few main problems I have with this game. Firstly, you have all these "fantastic" stealth moves that *should* give you a lot of freedom with how you tackle missions. The problem is, the use of these moves is always in a horribly contrived setting.
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Overall 5

User Review

BigPond GameArena
29 June 2005
Overall 6


"deantrm2", amazon.co.uk
22 April 2004
  • Summary: Well here it is "Pandors Tomorrow", one of the most eagerly awaited sequals for the xbox. Sorry but having completed the game i wasn't that impressed. UBI-SOFT have done us no favours with this edition of Splinter Cell. The graphics are great, the are enviroments great, and Sam is as great as ever. But and its a BIG "but" the game just stopped. Having taken out the 3 baddies on the catwalk of LAX airport we go into a short annimation mode and that's that.
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Overall 6

Good game, same old problems.

Mr. M. J. Hughes, amazon.co.uk
12 April 2004
  • Summary: First and foremost, let me make this clear from the off: This review focuses 100% on the Single Player offline mode of Pandora Tomorrow. Now, let me begin by saying that Pandora Tomorrow is far from being a bad game. In fact, it is a good enough title to earn merit. It is quite similar to the original Splinter Cell title, save a few modifications.
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Overall 6

Not nearly as good as I hoped

Christopher Shields "SunMoonEarthSky", amazon.co.uk
30 March 2004
  • Summary: The thing that makes me a little disappointed with Splinter Cell: Pandora Tomorrow is that the creators said that they had made it less trial and error and gave the player much more control of the situations. But none of that was apparent as everything was very linear and singular. Everything that made Splinter Cell a pain was all here from the check point saves (what's wrong with saving whenever you like?
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