Reviews and Problems with Tom Clancy's Splinter Cell: Pandora Tomorrow
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Fans Of Trial And Error Will Love This One!
Ollie L, amazon.co.uk
8 December 2006
Summary: Ok, so I'm not officially a Splinter Cell hater. Heck, I picked up CT recently and I'm really enjoying it. There are a few main problems I have with this game. Firstly, you have all these "fantastic" stealth moves that *should* give you a lot of freedom with how you tackle missions. The problem is, the use of these moves is always in a horribly contrived setting.
Excerpt: In all, I was not impressed by this game. The hype that had been circulated before it's release made it out to be the bestcovert action/stealth game that had ever been created. One of the main features being the abillity to play online woth other gamers. I was on the pre-order form in the the shop where I buy my games from and so were a whole load of other people.
Summary: Well here it is "Pandors Tomorrow", one of the most eagerly awaited sequals for the xbox. Sorry but having completed the game i wasn't that impressed. UBI-SOFT have done us no favours with this edition of Splinter Cell. The graphics are great, the are enviroments great, and Sam is as great as ever. But and its a BIG "but" the game just stopped. Having taken out the 3 baddies on the catwalk of LAX airport we go into a short annimation mode and that's that.
Summary: First and foremost, let me make this clear from the off: This review focuses 100% on the Single Player offline mode of Pandora Tomorrow. Now, let me begin by saying that Pandora Tomorrow is far from being a bad game. In fact, it is a good enough title to earn merit. It is quite similar to the original Splinter Cell title, save a few modifications.
Christopher Shields "SunMoonEarthSky", amazon.co.uk
30 March 2004
Summary: The thing that makes me a little disappointed with Splinter Cell: Pandora Tomorrow is that the creators said that they had made it less trial and error and gave the player much more control of the situations. But none of that was apparent as everything was very linear and singular. Everything that made Splinter Cell a pain was all here from the check point saves (what's wrong with saving whenever you like?