Reviews and Problems with Tom Clancy's Splinter Cell: Pandora Tomorrow
Showing 1-3 of 3
Mr. R. M. Brown, amazon.co.uk
25 June 2004
Summary: It's linearity, Jim, but not as we know it. What finally did it was a level in Jakarta, Indonesia. Fisher - lest ye forget, the super-sleuth spy sent in to do America's dirty work - has to infiltrate an Indonesian TV station to capture a terrorist. As usual, come game start, everything looks good: detailed urban environment, heavy downpour of nicely rendered rain (with the camera becoming wet too, no less) and large Blade Runner-esque neons atop darkened apartment blocks...
Summary: Although the game play is more smooth than in the first Splinter Cell, the game for me, lacked the adrenalin factor that the first had. Splinter Cell Pandora Tomorrow (SCPT) was irritatingly annoying at times but did not once leave me sitting on the edge of my seat. Also, the original game required the player to think a little and to work out how to advance; SCPT however was fairly straight-forward and thus pretty dull. Very disappointing!
Summary: After receiving the game, I was immediately let down by the poor graphics on display. The graphics engine is abysmal.Each time the camera moves from side to side, nasty horizontal lines appear across the screen. Straight lines (like door frames)suffer horribly from jagged drawing. It is actually worse than the original!! The character voices have been exaggerated to the point of being silly, and Sam Fisher has been changed so he is not recognisable from the first game.