Summary: The Thing might not be the best looking, the scariest, or the most ingenious game, but it really is a fun experience. The fear/trust system adds an interesting gameplay element that always keeps you on your toes. And, there is a ton of aliens to kill and enough blood and gore to keep you sated throughout the holiday season. It is a great experience, but be forewarned that once you beat it there isn't a whole lot left to do or explore.
Excerpt: In this day and age of Resident Evil clones, The Thing doesn't seem so
original. Even Resident Evil itself has made it on the silver screen,
so you only need to guess how many survival horror games have been made
to generate enough of a fan base for that cross-proliferation to happen.
Survival horror, in general, tends to pit you or a small group of
protagonists against overwhelming odds that number in the dozens if not
Summary: "Some NPC’s tell you to stay away from them, but going near them doesn’t cause them to attack you at all, a let down in an otherwise pretty good game. You can tell how an NPC is reacting by checking out icons that appear above them or via the in-game interface." "When the game first shipped the other week it shipped with a pretty bad bug for a lot of users – after level 3 most of us would lose ALL speech in the game, quite a bug to get past those testers I would say"
Pros: Good graphics, Good dialogue, Great atmosphere
Conclusion: Sans révolutionner le genre, sans réellement proposer de concept novateur, sans même atteindre le niveau des références de la catégorie, The Thing possède les éléments qui font qu'on a notre lot de frayeurs devant sa console, le soir, très tard dans le noir...
Pros: rien de révolutionnaire, quelques ralentissements