Summary: The Thing might not be the best looking, the scariest, or the most ingenious game, but it really is a fun experience. The fear/trust system adds an interesting gameplay element that always keeps you on your toes.
Summary: I’m going to violate rule number one of being a man right now, this game scared me and it scared me good. I literally played this game like a little wuss, hunched up on the back of my seat, always bracing myself for the next big thrill.
Excerpt: In this day and age of Resident Evil clones, The Thing doesn't seem so
original. Even Resident Evil itself has made it on the silver screen,
so you only need to guess how many survival horror games have been made
to generate enough of a fan base for that cross-proliferation to happen.
Excerpt: In 1982, John Carpenter unleashed up on the world a creation so hideous, so vile that it could only be appropriately described as the Thing. Picking up where the cult classic movie left off, the Thing and its minions are trashing an Antarctica base laboratory in Universal Interactive's The Thing .
Summary: "Some NPC’s tell you to stay away from them, but going near them doesn’t cause them to attack you at all, a let down in an otherwise pretty good game. You can tell how an NPC is reacting by checking out icons that appear above them or via the in-game interface.
Pros: Good graphics, Good dialogue, Great atmosphere
Conclusion: Sans révolutionner le genre, sans réellement proposer de concept novateur, sans même atteindre le niveau des références de la catégorie, The Thing possède les éléments qui font qu'on a notre lot de frayeurs devant sa console, le soir, très tard dans le noir...
Pros: rien de révolutionnaire, quelques ralentissements