Summary: The Thing might not be the best looking, the scariest, or the most ingenious game, but it really is a fun experience. The fear/trust system adds an interesting gameplay element that always keeps you on your toes. And, there is a ton of aliens to kill and enough blood and gore to keep you sated throughout the holiday season. It is a great experience, but be forewarned that once you beat it there isn't a whole lot left to do or explore.
Conclusion: three types is the medic, who has a never-ending supply of health power ups to fix what ails you. The mechanic also comes in pretty handy when the main character encounters a broken item that he can’t fix himself. When not following the orders given them, the team behaves in a believably life-like manner. The Thing is the first console-style game I’ve played that allowed any kind of squad-based control that I didn’t feel like my teammates were idiots.
Excerpt: In this day and age of Resident Evil clones, The Thing doesn't seem so
original. Even Resident Evil itself has made it on the silver screen,
so you only need to guess how many survival horror games have been made
to generate enough of a fan base for that cross-proliferation to happen.
Survival horror, in general, tends to pit you or a small group of
protagonists against overwhelming odds that number in the dozens if not
Excerpt: In 1982, John Carpenter unleashed up on the world a creation so hideous, so vile that it could only be appropriately described as the Thing. Picking up where the cult classic movie left off, the Thing and its minions are trashing an Antarctica base laboratory in Universal Interactive's The Thing . A sequel story worthy of its predecessor, gloomy-convincing graphics, and smooth gameplay make The Thing a solid sci-fi action thriller.
Conclusion: The Thing is over two years old now and stands up fairly well next to a lot of today's titles in the graphics and sound stakes. My major complaint with The Thing, isn't anything that can be contributed to its age. It's the fact that the developers claimed this game is something that it's not...A bit like a Thing really. The game now retails in most outlets for around $30 and for that price the bang-for-buck ratio is pretty high.
Pros: budget price, lots of throwbacks to the film, fun third-person shooter
Cons: flawed trust and fear system, military conspiracy (yawn) storyline, too much action, not enough suspense or scares
Summary: "Some NPC’s tell you to stay away from them, but going near them doesn’t cause them to attack you at all, a let down in an otherwise pretty good game. You can tell how an NPC is reacting by checking out icons that appear above them or via the in-game interface." "When the game first shipped the other week it shipped with a pretty bad bug for a lot of users – after level 3 most of us would lose ALL speech in the game, quite a bug to get past those testers I would say"
Pros: Good graphics, Good dialogue, Great atmosphere
Summary: Like Velocity, Rotating Octopus character has made the leap from being a Playstation Mini to a fully native Vita title. It’s a pretty straightforward conversion with very little changing apart from the look of the game. But for those that haven’t experience Dakko Dakko’s endearing character before there is much here to enjoy.
Conclusion: Sans révolutionner le genre, sans réellement proposer de concept novateur, sans même atteindre le niveau des références de la catégorie, The Thing possède les éléments qui font qu'on a notre lot de frayeurs devant sa console, le soir, très tard dans le noir...
Pros: rien de révolutionnaire, quelques ralentissements