Conclusion: When it comes down to it the only real difference between the production of a movie and the production of a videogame is that there is a flexibility to the action (and subsequently the plot) brought about by the actions of the player character. Camera position, lighting, storyboarding, sound effects, character development; these terms are interchangeable between movies and games, and how well each area is executed can make or break either project.
Excerpt: It looks like Surreal Software/Midway is taking a stab at the survival horror genre with The Suffering, headed to the PS2, Gamecube, and Xbox. In the game players will take control of Torque, a prison inmate jailed for a murder he didn’t commit who is now slated for execution. Lucky for him a number of vicious abominations have taken over the prison, setting him free.
Excerpt: You begin play as Torque, convicted murderer of his ex-wife and two children. The question is, though, did Torque really kill his family? Torque claims to have blacked the ordeal out, a condition he has had since early puberty. The answer to if Torque killed his family actually depends on how you play the game.
Excerpt: For the longest time I have been trying to find a game that effected me like the first time I played "Resident Evil". Silent Hill didn't do it unfortunately, so I was still searching. For years developers have been trying to scare gamers with dark games that incorporated violence and bloody scenes. "The Suffering", is the real deal! Finally a game that not only has a great storyline with multiple endings, but shear scare factor.
Excerpt: Players step into the prison jumpsuit of Torque, an enigmatic convict who’s been sent to the big house for murdering his wife and kids, although he claimed he didn’t remember doing the crime. One of the strong and silent types, Torque already has a reputation for taking care of himself, having eliminated half of a supremacist group in another prison. Of course, this has merely accelerated his trip to Abbott State Penitentary’s Death Row, where the game starts.
Excerpt: It’s common knowledge that a prison is somewhere you don’t want to end up. While some do deserve to go there, I don’t know if I would want anyone to end up in the Carnate Penitentiary; one really horrible prison. You play as Torque, a man convicted of having murdered his wife and kids. During the opening sequence, you move into your cell, meet a few of the inmates, and witness them all suddenly being torn apart by spider-like monsters, armed with razor sharp blades.
Conclusion: The Suffering is a great addition to a genre which raises the bar in action and horror. You won't be disappointed if you pick up Midways horror gem. Get ready to be on the edge of your seat, indulged in the unfoldings in The Suffering.
Conclusion: Ce Dungeons & Dragons Daggerdale n’a nullement l’intention de se prendre pour un projet XLA AAA, et cela se ressent au niveau de sa réalisation, de ses mécaniques de jeu assez éprouvées et de tout un tas de petits détails qui seront explicités dans la critique finale, à moins que les développeurs les aient améliorés et/ou corrigés entre temps.