Conclusion: Future developers can look at Morrowind and see exactly what went right and what went awry. Hopefully the creators of the next wave of RPG’s have a clipboard out and are checking off what to borrow and what to improve on and what to add (cough, Peter Molyneux, cough). Regardless of all its neophyte flaws, Morrowind has already captured a huge audience who are happily crossing that bridge between PC and console role playing games. Not bad for a first attempt.
Elder Scrolls III: Morrowind Game of the Year Edition
26 January 2004
Excerpt: The Elder Scrolls III: Morrowind Game of the Year Edition is unique because not only does it feature all-new content from the Tribunal and Bloodmoon PC expansions, but it also contains the original Morrowind in its entirety. The challenge with this is creating a review that doesn’t alienate newcomers to Bethesda’s epic RPG by only covering the new material, but also not forcing Morrowind veterans to wade through gobs of text on the original game.
Excerpt: There are many different opinions on what it is that makes up a role-playing game. Some say RPGs are games in which you experience an epic, cinematic story while becoming emotionally attached to the various characters involved. Others say an RPG should be a dungeon crawl with heavy emphasis on battles and the gaining of experience points. But, I have a slightly different opinion on what a true RPG should be.
Excerpt: Morrowind begins its tale off the shores of a sleepy town called Seyda Need. You, the protagonist, emerge from a deep slumber on a slave ship.
A fellow slave awakens you and through him, you find out that you have
no recollection of what had happened during the voyage but before you're
able to ask further questions, you're whisked off the ship to be