Reviews and Problems with The Elder Scrolls III: Morrowind
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Replay value 7
The Elder Scrolls III: Morrowind
Family Friendly Gaming
2 February 2013
Excerpt: There are games that are massive, and there are games that are really massive. The Elder Scrolls III: Morrowind is one game that is huge. Typical of the Personal Computer (PC) action adventure role playing game (editor: of this era) - the fantasy world is in 3D, an enormous. Plenty of towns, computer controlled characters to talk to, quests to do, and vast dungeons to explore. This game was rated ‘T’ for Teen by the ESRB with Blood, and Violence being the descriptors.
Conclusion: Future developers can look at Morrowind and see exactly what went right and what went awry. Hopefully the creators of the next wave of RPG’s have a clipboard out and are checking off what to borrow and what to improve on and what to add (cough, Peter Molyneux, cough). Regardless of all its neophyte flaws, Morrowind has already captured a huge audience who are happily crossing that bridge between PC and console role playing games. Not bad for a first attempt.
Excerpt: Okay, here's today's to-do list: I need to go sell some of the rare weapons and armor Ive found for some cash, and trap a soul or two so I can enchant a weapon. Of course, I'll want to learn a few new spells before that, but I'm probably going to have to do some trivial favors for a friend maybe steal something from a wealthy socialite. I need to repair my weapons and then assassinate an aristocrat (hopefully without being detected).
Excerpt: Morrowind begins as with the player on a slave ship. For some reason, you've been set free by the Imperial authority and dropped off on the shores of the Vvanderfell District of Morrowind, a diverse land populated with many races, including the Imperial colonists and the Dummer, or dark elves. Beneath the surface of political and social intrigue, there is an entity called the Blight, which seems to be diseasing the land.
Pros: Huge, impressive environments, Extremely open-ended gameplay, Lots to do outside of the main quest
Cons: Framerate issues when outside, Graphics engine seems unpolished for Xbox version, Combat is clunky
Excerpt: Now, you're probably thinking to yourself "with this kind of ambition, could they pull off a game that actually works?" Well...there's good news and bad news. Yes, the game is immensely enjoyable, and will have you glued to the television set for hours on end as you attempt to become a badass. Yes, Morrowind exudes a PSO-like addictiveness that will have you staying up far too late several days in a row and lunging for your controller the moment you regain consciousness.
Elder Scrolls III: Morrowind Game of the Year Edition
26 January 2004
Excerpt: The Elder Scrolls III: Morrowind Game of the Year Edition is unique because not only does it feature all-new content from the Tribunal and Bloodmoon PC expansions, but it also contains the original Morrowind in its entirety. The challenge with this is creating a review that doesn’t alienate newcomers to Bethesda’s epic RPG by only covering the new material, but also not forcing Morrowind veterans to wade through gobs of text on the original game.
Excerpt: Originally slated to be a launch title for Microsoft's Xbox system, Bethesda Softworks' Elder Scrolls III: Morrowind saw numerous delays before finally hitting retail shelves last month. The game, a sequel to the PC games Arena and Daggerfall, is an open-ended title that allows the player to determine his own course throughout the game. It's an ambitious idea-and one that only works some of the time. It is a time of change in the land of Morrowind.
Excerpt: When film critic (and I use that description loosely) Leonard Maltin covered the Friday the 13th film sequels in one of his movie review guides, all he could muster in the way of criticism was "more of the same". While there's a grain of truth in that assessment, simply saying more of the same and leaving it at that always seemed to be a cop out to me.
Excerpt: There are many different opinions on what it is that makes up a role-playing game. Some say RPGs are games in which you experience an epic, cinematic story while becoming emotionally attached to the various characters involved. Others say an RPG should be a dungeon crawl with heavy emphasis on battles and the gaining of experience points. But, I have a slightly different opinion on what a true RPG should be.