Reviews and Problems with Tao Feng: Fist of the Lotus
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Tao Feng: Fist of the Lotus Review
11 March 2010
Conclusion: Tao Feng: Fist of the Lotus is a great game and one of the most fun fighters I have played since DOA3. With its new style of match play and chi attacks, Tao Feng offers up the next step in the evolution of console fighters, designed by none other than those who helped create the genre from the beginning.
Excerpt: Tao Feng: Fist Of The Lotus is, in many ways, a breath of fresh air for the fighting genre. Since the days Street Fighter II and Mortal Kombat sapped endless streams of coins from enthusiastic teenagers, fighting games have held to conventions that have changed little even as the arcade industry has slowly faded in the wake of the rapidly growing home console market.
Excerpt: Bad, bad, bad, bad, bad..... Did I mention bad? When this game was about to be released, game mags marveled over it's potential. After all, any developer that made Mortal Kombat can't be too bad....right? The game was supposed to bring so much to the table. First, a game where your fighter exhibits actual battle damage. Whether it's torn clothes, bloodied face, or even slight bruising. You are able to inflict limb damage, thus gaining an advantage over your oponnent.
Excerpt: Highly detailed Fists of the Lotus, but no real impact. Every so often, there comes a new fighting game to an already saturated market. But the standard for fighting games is pretty much been set by Sega with Virtua fighter series. This having been said, Tao Feng tries to follow not necessarily in the steps of AM2 or Namco, but rather in the art and design of Mortal Kombat. The question is, "Can Tao Feng stand up against Tekken, Virtua Fighter, and Dead or Alive?
Excerpt: Microsoft's first party lineup has had a few exceptional titles. However, more often, the studio seems to continue to put out sub-par efforts. Not only are the vast majority of games coming from the studio average--but Microsoft continues to sink a lot of marketing money into them. While I am not suggesting that Microsoft quit marketing their titles, how about developing and marketing only good titles?
Conclusion: complete with kicks to the face and pile drivers. It’s almost turn-based. Matches typically turn into exchanges of combos. If you don’t grasp this fact, you’ll be trounced by the AI. In games like Dead or Alive 3, Capcom vs. SNK 2 EO, or Mortal Kombat 4 amateur players can often win matches by rapid button presses. They may not win as easily (or as spectacularly) as a nuance player but at least there’s some fun to be had.
Excerpt: The pain doesn't start immediately: you have to actually get past the menus before the cringing starts. Immediately upon reaching the select mode, it's natural to wonder where the arcade option is. Single-player doesn't have any random round-robin battle progression, but merely something entitled Quest.
Conclusion: Tao Feng looks great and moves smoothly for the most part, but some of the collision detection is a little iffy and with all the eye candy and detail you still get old-school flaws like sluggish button response. Although the characters are visually appealing, we didn't think much of their personalities and they seemed to be either too weird or nondescript to encourage the sort of attachment that we felt toward our Tekken or Soul Blade favourites.
Pros: The game looks great throughout., Nice open arenas with interactive scenery., Tao Feng brings a couple of new ideas to the genre.
Cons: Occasional sluggish button response., Camera doesn't always keep up with the action.
Excerpt: Ever wanted a game where the characters actually look like they have been duking it out rather than pillow fighting? Ever wanted a game where the fighters could be wounded or crippled? Well these are two of the things which this title boasts.