Conclusion: The game is a straightforward adventure game, something that this world has sorely missed throughout the last five years or so of gaming. You won’t find any guns being fit into Kate Walker’s hands ala Lara Croft, nor will you find her flipping and jumping off of ledges ala Indiana Jones, what you do get is a kind of detective case that does an admirable job of pulling you into its world and keeping you there throughout the duration of this rather short adventure game.
Excerpt: You can literally count them on one hand. Those games that are so good... that elicit such an emotional response in the player... that they can never be forgotten. Those few that are so innovative and unusual that they will go down in history as marking the major milestones of the gaming industry itself. Syberia is one of those rare jewels, a story... nay, an experience... that will be etched in your memory forever. What else can we say?
Excerpt: This is the part where I tell you about how the point-and-click adventure genre used to be big on the PC but it has become a dying breed, one that has rarely seen the light of day on the consoles. Now that I've gotten that out of the way... Make no mistake - you do manually control Kate Walker's movements with the left analog stick, but this game is most obviously a point-and-click adventure at heart.
Pros: Great story, Gorgeous design, Intelligent puzzles
Cons: Controls could be better, Too much backtracking
Excerpt: Syberia II is not, as the title implies, a true sequel to Syberia but rather a continuation of the story from the original. Game designer and creator of the series, Benoit Sokal, obviously knows that he is in possession of an epic such that a single game is simply not sufficient to narrate his story. Rather, a second game is necessary to carry on his opus to its end.
Conclusion: cannot close the deal. In her search for his heir, one inventor named Hans Vollberg, she gets swept up in the magic and mystery surrounding automatons, fanciful creations that are similar to robots, but operate with gears as opposed to computers. Unfortunately, automatons have become outdated and useless due to the marches of technology, but Kate (and you) find something magical about these creations.
Excerpt: Adventure gaming has seen much better days. With most of the big name Adventure titles getting canceled, fans of the genre have had to look to smaller games from companies like The Adventure Company on the PC to get their Adventure game fix. While the PC sees 99% of the Adventure games released, the original Syberia came out on both the PC and console. Its sequel, Syberia II, also has now seen a release on both consoles and the PC. Is it worth a purchase though?
Excerpt: I couldn't tell you why, but over the years between then and now, it seems that "pure" adventure gaming has almost died out. Its last real blockbuster title was the justly famed The Longest Journey , in 1999.
I could probably say that I'm a gamer because of adventure games. Back in the day, when an Apple IIGS was a lot of computer, I spent a lot of time working through the early titles in the Sierra Quest series: King's Quest, Space Quest, Hero's Quest (later renamed...