Excerpt: Sudeki is billed as an RPG, but it is really more of an RPG game for action gamers than it is a true full-blown console style RPG. The battles take place in real-time and feature many of the elements found in action games such as combos, blocks, and defensive moves. As a result, those who prefer the slower pace and turn-based battles of traditional RPGs may be a little put off by Sudeki, but if you can put such biases aside you’ll find that Sudeki can be quite enjoyable...
Excerpt: Without too many big RPGs on the Xbox, Sudeki was among the system’s most highly anticipated games. It boasted that it would push the limits of what an RPG can be, with bigger worlds, more powerful heroes, and sexier heroines-all wrapped up in Hong Kong-style cinematic combat. So how did it all turn out? Read on!
Excerpt: Making an RPG is hard, I know. Being such a fan of the genre, about a decade ago in high school I tried to create my own. There I was, programming the stat system, the combat system, the locations, the items, and... wait, I know I'm forgetting something here. Oh, right, the story. The story... hmm... I know! I'll unintentionally make it an amalgamation of every RPG clich� ever!
Conclusion: THE VERDICT: After playing and defeating Sudeki, it seems almost unfair to label this game a RPG. In fact, it's more of a hack and slash with RPG elements. Unfortunately, no matter what genre you place Sudeki in it does neither well. Rent Sudeki first. You'll be glad you did.
Conclusion: Despite its overall linearity and annoying flaws, I really enjoyed the vast majority of Sudeki, and would highly recommend it - it's accessible enough for gamers new to the RPG genre, and deep enough and inventive enough to keep hardened fans happy. It’s a shame that the quality of the neat story, the impressive spell effects and some innovative combat ideas didn’t extend to an imaginative ending.
Conclusion: The console-style RPG drought on the Xbox is now finally over, thanks to the absorbing experience that is Sudeki, and with Fable on its way, Xbox-owning RPG fans finally have something to crow about. And if it weren't for these handcuffs, that restraining order and the proximity-controlled explosive device wrapped around my gonads, I'd be in England thanking the Climax crew for doing justice to the console RPG genre.
Conclusion: Sudeki n'est pas le hit que nous attendions, il n'en demeure pas moins un jeu fort plaisant auquel il manque une grosse dizaine d'heures de jeu, un zeste de difficulté et un doublage de qualité. Il plaira aux novices pour sa simplicité et sa facilité d'accès, tandis que les habitués du genre n'en feront qu'une bouchée, mais une bouchée bien sympathique à déguster.
Pros: des saccades dans la bande son, les ralentissements, doublage parfois agaçant, Beaucoup trop court et facile
Cons: esthétique générale, très facile d'accès, les musiques, prise en main rapide