Excerpt: Without too many big RPGs on the Xbox, Sudeki was among the system’s most highly anticipated games. It boasted that it would push the limits of what an RPG can be, with bigger worlds, more powerful heroes, and sexier heroines-all wrapped up in Hong Kong-style cinematic combat.
Excerpt: Making an RPG is hard, I know. Being such a fan of the genre, about a decade ago in high school I tried to create my own. There I was, programming the stat system, the combat system, the locations, the items, and... wait, I know I'm forgetting something here. Oh, right, the story. The story...
Conclusion: THE VERDICT: After playing and defeating Sudeki, it seems almost unfair to label this game a RPG. In fact, it's more of a hack and slash with RPG elements. Unfortunately, no matter what genre you place Sudeki in it does neither well. Rent Sudeki first. You'll be glad you did.
Summary: What do you do when your company is the maker of the world’s leading motorcycle simulation? Well you make the natural leap into the RPG realm of course, at least if you’re British developer Climax that is.
Conclusion: Despite its overall linearity and annoying flaws, I really enjoyed the vast majority of Sudeki, and would highly recommend it - it's accessible enough for gamers new to the RPG genre, and deep enough and inventive enough to keep hardened fans happy.
Conclusion: The console-style RPG drought on the Xbox is now finally over, thanks to the absorbing experience that is Sudeki, and with Fable on its way, Xbox-owning RPG fans finally have something to crow about.
Conclusion: Sudeki n'est pas le hit que nous attendions, il n'en demeure pas moins un jeu fort plaisant auquel il manque une grosse dizaine d'heures de jeu, un zeste de difficulté et un doublage de qualité.
Pros: des saccades dans la bande son, les ralentissements, doublage parfois agaçant, Beaucoup trop court et facile
Cons: esthétique générale, très facile d'accès, les musiques, prise en main rapide