Excerpt: Even from its initial announcement Sudeki looked promising. As more and more info and screenshots were released on Sudeki, it seemed like the stylistic action role-player was destined to be a classic.
Excerpt: From the moment I first saw the advertisements for Climax Studios' Sudeki —ads featuring a scantily clad female character with a porn star chest and rap-video-ho booty that admonished gamers to "pray for a full frontal assault"—I knew this long-anticipated title could be in trouble.
Excerpt: When presented with a non-Japanese RPG, most people’s thoughts tend to lean towards the negative, the promises of ages being made and broken, and most importantly of all the fond memories of Final Fantasy VII . Being quite honest, so did mine.
Excerpt: Lacking any real number of quality RPGs, the Xbox hardware in its early days struggled to provide followers of the genre with what they needed. However, that's all changed now, with games such as Knights of the Old Republic filling the void for many.
Conclusion: - A horde of over 100 enemies from deadly dread-spiders to massive battle fortresses - Battle as a team of four fierce heroes: a beautiful and deadly sorceress, a steam-punk gunslinger, a powerful man-at-arms and a shape-shifting huntress.
Excerpt: Although the XBox hasn’t exactly been an RPG powerhouse, Microsoft hopes to soon change that. One of the biggest RPGs headed for the system is Sudeki . The game caught my eye at this year's E3, and it seems to have some potential. XBox owners can look forward to bigger and better things!
Excerpt: Without too many big RPGs on the Xbox, Sudeki was among the system’s most highly anticipated games. It boasted that it would push the limits of what an RPG can be, with bigger worlds, more powerful heroes, and sexier heroines-all wrapped up in Hong Kong-style cinematic combat.
Excerpt: Although I love several genres of gaming, Role Playing Games have a special place in my heart. Perhaps it was because the first video game I really got involved in Dragon Warrior and Final Fantasy back on the NES.
Excerpt: Making an RPG is hard, I know. Being such a fan of the genre, about a decade ago in high school I tried to create my own. There I was, programming the stat system, the combat system, the locations, the items, and... wait, I know I'm forgetting something here. Oh, right, the story. The story...