Conclusion: - A horde of over 100 enemies from deadly dread-spiders to massive battle fortresses - Battle as a team of four fierce heroes: a beautiful and deadly sorceress, a steam-punk gunslinger, a powerful man-at-arms and a shape-shifting huntress. - Forge your heroes into legends as you build their skills, spell arsenal, weapons cache, and powers.
Excerpt: From the moment I first saw the advertisements for Climax Studios' Sudeki —ads featuring a scantily clad female character with a porn star chest and rap-video-ho booty that admonished gamers to "pray for a full frontal assault"—I knew this long-anticipated title could be in trouble. My fears were only compounded when the game's clamshell case once again featured the same female lead and her "assets".
Excerpt: When presented with a non-Japanese RPG, most people’s thoughts tend to lean towards the negative, the promises of ages being made and broken, and most importantly of all the fond memories of Final Fantasy VII . Being quite honest, so did mine. In all fairness though, upon watching Sudeki ’s gloriously clever opening sequence, featuring voice acting from former “Doctor Who” Tom Baker and a stack of puppet cleverness, the tide of negativity in your brain will begin to...
Excerpt: Lacking any real number of quality RPGs, the Xbox hardware in its early days struggled to provide followers of the genre with what they needed. However, that's all changed now, with games such as Knights of the Old Republic filling the void for many. But in this instance we're here to look at an offline RPG that has been in development for a considerable length of time and that serves to entice the most avid RPG fanatic. That game is Microsoft's Sudeki.
Excerpt: Although the XBox hasn’t exactly been an RPG powerhouse, Microsoft hopes to soon change that. One of the biggest RPGs headed for the system is Sudeki . The game caught my eye at this year's E3, and it seems to have some potential. XBox owners can look forward to bigger and better things!
Excerpt: Without too many big RPGs on the Xbox, Sudeki was among the system’s most highly anticipated games. It boasted that it would push the limits of what an RPG can be, with bigger worlds, more powerful heroes, and sexier heroines-all wrapped up in Hong Kong-style cinematic combat. So how did it all turn out? Read on!
Excerpt: Although I love several genres of gaming, Role Playing Games have a special place in my heart. Perhaps it was because the first video game I really got involved in Dragon Warrior and Final Fantasy back on the NES. Or perhaps I just grew accustomed to deep, engrossing storylines, with tons of replay value, with a very long quest to play through. There is nothing better than a good RPG to suck hours upon hours of your life away.
Excerpt: Making an RPG is hard, I know. Being such a fan of the genre, about a decade ago in high school I tried to create my own. There I was, programming the stat system, the combat system, the locations, the items, and... wait, I know I'm forgetting something here. Oh, right, the story. The story... hmm... I know! I'll unintentionally make it an amalgamation of every RPG clich� ever!
Excerpt: Even from its initial announcement Sudeki looked promising. As more and more info and screenshots were released on Sudeki, it seemed like the stylistic action role-player was destined to be a classic. Sudeki’s development team, Climax, was finding new ways of eking extra horsepower from the Xbox, the high concept fighting system sounded sublime on paper, and the promise of traditional RPG elements merely seemed to seal the deal that the game was going to end up being...