Excerpt: Curse you Vin Diesel, for two reasons: one being unleashing Paul Walker on film screens everywhere (along with Tyrese for a sequel to The Fast and The Furious); the other one for getting game studios to try to capitalize on the coolness of illegal street racing.
Summary: Namco's SRS: Street Racing Syndicate for
Xbox is an underground racing game for the Xbox that offers a unique spin on the
genre. It borrows elements from other popular street racing titles with
extensive car customization and female models adding to the mix.
Excerpt: There are three main game types in SRS: Arcade Mode, Multiplayer and Street
mode. We'll get to the other two modes a bit later, but for right now,
we'll focus on the Street mode, which is the primary thrust of the game.
Conclusion: The “Twenty games for twenty bucks” ad campaign for MAT 2 is hard to ignore, especially when the games are so important to the current state of gaming. Without the titles of videogame past, we wouldn’t have the techno-marvels which wow us on a daily basis.
Excerpt: Genre: Racing Publisher: Namco Developer: Eutechnyx Release Date: August 31, 2004 It's hard to talk about Street Racing Syndicate without comparing it to EA's Need For Speed Underground (or, for that matter, Rockstar's Midnight Club series).
Conclusion: SRS is a bit of a wolf in sheep’s clothing - masked behind pedestrian visuals, a mediocre soundtrack, and a rocky release to market with the whole 3DO debacle, is a racing game with absolutely incredible physics and handling and a fun career mode.
Conclusion: You can take out your aggression, get your adrenaline pumping without being arrested, killed or injured in Namco's Street Racing Syndicate . SRS isn't a bad game at all; it just doesn't deliver how you'd expect. I would recommend SRS for more import racing fans then just your average racing fan.