Reviews and Problems with Steel Battalion: Line of Contact
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Steel Battalion: Line of Contact Reader Review - 9.7
wiseman, IGN Entertainment
15 March 2004
Conclusion: Where should I start? The awesome gameplay or the horrific net code? I guess it's truly impossible to have a perfect game. First I'll start out with the bad. Lag. In the beginning lag was your worst enemy, not the guy shooting you, but lately it has cleared up quite a bit but still has a long way to go. Also due to the steep price point of the controller and the limited ammount of those people with LIVE accounts, it sometimes takes a bit to get a game going.
Steel Battalion: Line of Contact Reader Review - 9.4
Ninjiz, IGN Entertainment
15 March 2004
Conclusion: This game is incredible. well when it works.... :( Capcom at this point and time has many kinks to iron out in network code. MS should help them. -_- The game requires a strange HIGH bandwith so unless you have a HIGH speed cable connection, you WONT be playing 5on5 at ALL. You wont even be able to join the game. I switched to Comcast myself, and have little problems except the occasional Lag.
Summary: well, if its still around somewhere, pick it up...you will not be dissapointed. An INCREDIBLY engrossing simulation that buries the intensity of every other XBL game. Makes Ghost Recon seem tame.
Excerpt: Un juego del que solo salieron dos partes. De que iba? un juego de mechas (manejas a un robot, tu vas dentro de la cabina) en el que tenias que tomar parte por un bando u otro y liarte a batallar con el enemigo. Seria un juego mas de no ser por el mando que llevaba. El mando en si constaba de dos palancas, 47 botones, y, por supuesto, 3 pedales. Necesitabais bastante espacio en la mesa que jugaseis pues era un mando bastante aparatoso por el sitio que ocupaba.