Excerpt: Enter Spider-Man, who for almost 40 years, has run around in tights, and made them seem fashionably acceptable... if you were into comic books. There was the early cartoon with the ever famous theme song; some live-action made-for-TV movies in the 70’s (bellbottoms...*shudder*), and some more cartoons during the 80’s and 90’s.
Summary: Spiderman 2 takes the events from the film
and adds an entirely new dimension to it with free-roaming gameplay and dozens
of mini-quests. The plot is loosely based on this summer's box office smash, but
also features many different elements as well. The controls are surprisingly
intuitive, allowing players to swing through Manhattan effortlessly.
Excerpt: It seems that the recent trend in videogames is to actually put effort into making games licensed from movies. In recent years, we've seen an improvement in a genre usually littered with half-ass dreck and quick-fix cash-ins. With Spider-Man 2 , Activision looked to build on the success of the first title and actually do something with the game that some fans had been wishing for: a large, living city for Spidey to swing around (like a superhero version of Grand Theft...
Pros: Large, impressive city to swing around, Improved combat and swinging mechanics, Random crimes to solve, Lots to find and do
Cons: Graphics could use more polish, Random crimes are limited in variety, Animation and voicework is a bit stiff
Excerpt: “Hey, you got your superhero into our open-ended game!” “No, you got your numerous sidequests into our comic book/movie tie-in game!” While I can only imagine that this is a dialogue that Rockstar and Treyarch might have in the back hallways of E3, it underscores one fact: If the Marvel Universe and the Grand Theft Auto series had a lovechild, it would easily grow up to be Spider-Man 2.
Excerpt: Cut to today and you'll see the difference between 1982 Spider-Man on the Atari and 2004 Spidey on the Xbox is even more pronounced than the difference between this year's movie and the chintzy 1970's releases starring Nicholas Hammond. It's a whole new world.
Excerpt: Although both Rockstar Games and Treyarch will probably cringe at the sound of the phrase, Spider-Man 2, the fourth game in Activision's comic-book based series, is, without a doubt, Grand Theft Spider-Man -- a clear fusion of the ideas in Grand Theft Auto and the Spider-Man series. That's a good thing; a very good thing.
Excerpt: Movie / video game crossovers and the summer season go together like polygons and textures, but sadly these titles usually aren't all they're cracked up to be. However, there's an exception to every rule, so why don't you click here to see why Eric Qualls calls Spider-Man 2 "The best superhero game ever made".
Conclusion: action, it’s really easy to be distracted by side missions. Scattered throughout the truly massive and continuous city – that would be, New York – are various NPCs that call to Spider-Man to illicit his help. Interacting with these NPCs and accepting their “missions” is implemented a lot like Tony Hawk’s Pro Skater – they scream and jump up and down to get your attention then provide you with a quick mission, whether it be saving people from a sinking boat, grabbing a...