Reviews and Problems with Soldier of Fortune II: Double Helix
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Soldier of Fortune II: Double Helix Review
11 March 2010
Conclusion: Before even playing Soldier of Fortune 2, I had tremendous hype for the game. I was simply looking for a game that would take me through the summer months and into the fall. Unfortunately, I can’t believe how wrong I was. I actually predicted that Soldier of Fortune 2 would be better than Return to Castle Wolfenstein: Tides of War on the Xbox. Needless to say, I’m going to keep my predictions to myself from now on.
Excerpt: As Soldier of Fortune John Mullins, players are given the mission to stop a terrorist organization set on releasing a horrible virus upon the world. The first mission of the game has you rescuing a scientist from Prague. Ten years later, the same scientist becomes advisor in your mission to stop one of his former colleagues.
Pros: Lots of missions, including a random mission generator, System link and online play, You can do some serious harm to your enemies
Cons: Blocky character models, Noticeably load times, Single player is fairly standard
Conclusion: Mullins gets most of his work from The Shop, an underground operation inconspicuously hidden beneath the depths of a city bookshop that does all the “dirty” work that the CIA and other worldwide governmental agencies can’t handle. Mullins is signed on to trace the insidious path of a deadly germ-warfare virus and those involved in its creation and planning to use it all around the globe.
Excerpt: John Mullins is an extraordinary man. He can he fit around 25 weapons in his pockets, recover from gunshot wounds within seconds and remains a skilled marksman at all times. He’s a rare breed, a long lost relative who was born in a different time. These days heroes walk around in shiny green armour and can only carry two weapons at a time. Sure, they get to drive tanks, but they never get the spacious pockets that John Mullins has.
Conclusion: Und auch spielerisch weiß der Singleplayer nur bedingt zu überzeugen. Zwar reist John Mullins während seines Auftrags durch abwechslungsreiche Szenarien, aber irgendwie präsentiert sich das Missionsdesign langweilig und bieder. Missionsziele ähneln sich zu häufig, auf innovative, frische Ideen hofft man vergebens. Auch die Gegner KI reißt heutzutage keine Bäume mehr aus.
Conclusion: Realismo: Soldier of Fortune II: Double Helix reproduce con exactitud el equipamiento real de la flor y nata de las unidades de comando de todo el mundo. Las ubicaciones plasmadas en el juego se han sacado de lugares de conflicto reales y, en ocasiones, están inspiradas en experiencias del verdadero John Mullins, un antiguo Boina Verde y "e;asesor"e; militar.