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5.5 out of 10

Shadow Ops: Red Mercury

Race against time and terrorism with Shadow Ops: Red Mercury fro Read more

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Reviews and Problems with Shadow Ops: Red Mercury

Showing 1-3 of 3
Overall 5
Gameplay 5
Graphics 3
Sound 9
Lifespan 3

Shadow Ops: Red Mercury Reader Review - 4.6

Labrat2012, IGN Entertainment
30 August 2004
  • Conclusion: Once again, Atari has released a game that could have been great, but isn't. Plagued with bugs, bad AI, and horrible graphics, Shadow Ops is another $50 game that is worth $10 at best. The game plays like Rainbow Six with no AI. It claims to be squad based, but your squad just kind of runs with you and maybe take a few shots here and there.
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Overall 6
Gameplay 6
Graphics 5
Sound 8
Lifespan 6

Shadow Ops: Red Mercury Reader Review - 5.6

Lunar Chaos, IGN Entertainment
19 August 2004
  • Conclusion: War games are becoming more popular now days, and it seems every company is throwing out their own army game. Atari wanted to get a piece of the pie, and has published Zombie’s Shadow Ops: Red Mercury. Now, Atari is known for rushing out buggy products, like DRIV3R and Terminator 3: Rise of the Machines. Will Shadow Ops prove that Atari does publish some good games, or will it just add fuel to anti-Atari fire? Find out in my review of Shadow Ops: Red Mercury.
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Overall 6

Delta Force look-a-like

Raul Leite, amazon.co.uk
28 May 2009
  • Summary: This game took me back to the old times of Novalogic's Delta Force, which besides their voxel-shading adventure, wasn't that great of a FPS, only diferent for using special forces equipment. Shadow-Ops is very similar, like an update for the modern times. Throughout the game, the enemies rush you, coming up from the same locations, announcing their positions: often I would just step in an area, know the enemy would be around a corner, throw a grenade, and move on,...
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