Excerpt: The hint of originality I spoke of is certainly not due to its lackadaisical, derivative story. Set in post-apocalyptic Mad Max-esque environment, your character falls in with a gang of road thugs. Your first mission is to prove your worthiness by going across town and, you guessed it, blow stuff up.
Conclusion: RoadKill is a great game that built upon its predecessors like GTA3 and Twisted Metal: Black. Midway put a good amount of thought into RoadKill to give it its own style and flair, and they successfully created a game that doesn’t simply mimic others we have come to love so much. RoadKill is fueled by over the top gun-fire, ridiculously tricked out cars, and just the right amount of profanity to satisfy your desire for a little fun blowin’ sh*t up in a busy metropolitan...
Excerpt: I’m pretty sure that some of you who have survived the eighties hide a certain affection for the Mad Max kind of lifestyle – an affection for dirt bikes, heavy metal, leather jackets, weird hair cuts, and monster trucks. There aren’t a lot games to cater for this often oppressed fascination, but then comes RoadKill.
Conclusion: Intensas luchas desde tu vehículo: escoge entre más de 40 vehículos post-apocalípticos exclusivos, desde los que vivir el combate definitivo. Potent firepower: más de 15 potentes armas que utilizar contra tus enemigos. La ley del más fuerte: aniquila a tus adversarios en tres inmensas ciudades destructibles. Misiones al detalle: sumérgete en más de 30 misiones principales e infinidad de misiones secundarias y minijuegos, mientras vagas por las calles sembrando el caos.