Conclusion: Quantum Redshift is straight adrenaline rush…period. While the story mode with Nemesis characters is nice, it really doesn’t bring much to the table after a few times through the tournament mode. The graphics and white-knuckled gameplay certainly make up for the lackluster story mode. Single player modes are the primary draw as the multiplayer mode is pretty standard.
Conclusion: Racing Craft) windshield are ultra-realistic. It sets the standard from here on out for games that need to incorporate water effects. Quantum Redshift’s levels, SPARCs, and character models are also beautifully crafted, with vibrancy galore gracing your television set. The character models are almost on par with the heavenly creatures appearing in Dead of Alive 3. Also really top-notched are the particle effects from the SPARC’s weapons fire and engines.
Excerpt: The Xbox is home to a number of different racing titles, one that is sure to please nearly everyone. Rally fans have Colin McRae Rally 3, NASCAR fans have EA’s lineup of games, and fans of simulation racing games have Sega GT 2002. Microsoft though noticed a serious gap in their lineup though, that being a white-knuckled, high-speed, adrenaline pumping racing game, so that’s basically the story of how Quantum Redshift came into existence.
Excerpt: Maybe its just me, but it seems like many reviews of late have been eyeing various popular genres for a real kick in the pants. Whether its the recycled Resident Evil survival-horror formula, the explore-and-collect formula of platformers or the dial-a-combo gameplay of fighting games, there are quite a few genres that reached their peak a few years ago and have been spinning thei wheels ever since.
Excerpt: Created of former Psygnosis members--responsible for the future racing genre benchmark Wipeout and which is now disbanded--Curly Monsters has produced an Xbox racer called Quantum Redshift. The relation to Wipeout is made obvious early on in playing- is this all these people can do? Technically beautiful yet inspirationally bland, Quantum Redshift looks good, handles well, but is dȪ? vu in total.
Excerpt: After the official demise of the UK development house Psygnosis, the studio responsible for the genre-defining Wipeout, much of the team regrouped at SCEE's Studio Liverpool, which has kept the Wipeout series alive with Wipeout Fusion for the PlayStation 2. Other key members went on to form Curly Monsters and have produced their own futuristic racing game for the Xbox, Quantum Redshift.