Conclusion: At this point I am at a crossroads regarding my final thoughts on Knight’s Apprentice: Memorick’s Adventure. Part of me is drawn in by the old school look and feel that reminds me of the type of games I loved to play growing up. On the other hand, part of me wonders what this game could have been if the developers took more advantage of what the Xbox has to offer.
Excerpt: Psi-Ops is a third person action shooter that is different than any other shooter that you’ve played before. Sure, it has some light stealth and puzzle elements and plenty of shootouts with well-armed guards, but what really makes it stand out from the crowd is that it gives your character psychic abilities. And after you see how much fun it is to dispatch enemies with the power of your mind you’ll wonder why it took so long for a game like this to come along.
Excerpt: You have to give Midway credit where it's due - they are trying hard to up the quality of their content. Even if it isn't top-tier in terms of originality or play mechanics, recent efforts from the company have shown a desire to improve their gaming library with the likes of The Suffering and Shadow Hearts: Covenant . With Psi-Ops , Midway gives gamers a 3rd-person shooter with a nice twist: the ability to use a variety of psychic powers to aid in the gunplay.
Pros: Great use of psychic abilities, Havok engine is a blast to abuse
Cons: Game is pretty easy, Could use some more originality
Excerpt: Aren't big guns and fist fighting enough for you people? Why does your insane lust for violence demand new ways to kill? Well, I hope you're happy, because now you have the opportunity to pick people up with your mind and smash them off walls. Still not enough? Well, you can also make their heads explode. More (you blood hungry savages)? How about controlling people's minds and making them jump from tall buildings? Satisfied?
Excerpt: takes its unusual approach to the genre, and mixes it in such a smooth way, you’d think other games had been wildly successful at the use of psionic powers in gameplay. As Mindgate agent, Nick Scryer, you’ll be going through an entertaining (if not frustrating at some parts) adventure, learning how to use Nick’s powers as they come back to him after his mind wipe in the opening cinema.
Excerpt: During a raid on an oil refinery guarded by UN anti-terrorist troops, a squad of UN soldiers is taken prisoner by The Movement. Players will assume the role of one of these soldiers, Nick Scryer, as he finds himself locked away, deep within a former Soviet missile silo where terrorists are performing unusual experiments on their prisoners. It's not long before a woman called Sara Blake approaches Scryer's cell and tells him that she intends to help him escape.
Excerpt: The first rule of making a game with a really cool gimmick in it is, "Don't make me wait too long to use whatever power or skill the game is based around. You'll just annoy me." Fortunately, Midway realized that and the stretch from the beginning of Psi-Ops to the point where you receive your first psychic power is only a few minutes, so there's no waiting to get to the good stuff.
Excerpt: Players step into the boots of Nick Scryer, a normal looking grunt who’s attached to a top secret wing of the military known as Project Mindgate. However, Nick is more than he seems: he’s actually a highly decorated veteran and an elite Psionic operative or Psi-Op. He, along with a number of other mentally gifted soldiers have undergone extensive training to develop their talents.