Reviews and Problems with Project Zero 2: Crimson Butterfly
Showing 1-4 of 4
... ....... ............I don't want to play anymore.
J. Clarke "Alright Sally", amazon.co.uk
7 August 2012
Summary: Project Zero 2: Crimson Butterfly: Directors Cut (Origins) A couple of years after playing the first of Tecmo's Fatal Frame series, I wandered into my local game store and found this grinning at me on the shelf. I had got fairly far into the first game, but seeing as I was still getting used to the original Xbox console, I was far busier playing the likes of Halo with friends and KOTOR alone..
It doesn't live up to it's predecessor, but is still amazing.
J. Shemmans, amazon.co.uk
10 August 2011
Summary: Project Zero 1 was an amazing game, state-of-the-art graphics for the time and brilliant gameplay, something that not all survival horror games have. And the one quality that no game except it has done, and that's given me the creeps. Crimson Butterfly kicks off with two identical twins exploring a forest.
Summary: After finishing the original project zero (but with only one of the endings so far) I had to grab this sequel. Everything that flawed the original has been tuned up a notch, though there are a few nagging problems with the clunky controls. Project zero 2 is bigger, scarier and graphically better than the original -its what you'd expect from a sequel.
A solid example of why the survival horror genre survives...
7 February 2005
Summary: To try and encapsulate the concepts behind Project Zero II, I will say this: Japanese-aesthetic survival horror where you're without weapons in the typical sense of the word, playing as two young girls in a seemingly "lost" village. This might well sound boringly generic in terms of game design but those talented designers at Tecmo tend to produce games worthy of labels such as "excellent" and "brilliant" rather than anything deviant or, simply crap.