Conclusion: Jade Empire simply astonishes. I've played Knights of the Old Republic, Morrowind and Fable. All excellent gameplay experiences with very different philosophies when in comes to game design. Fable, for instance relies heavily on the traditional elements of the RPG, including armour, clothing and quests and all the rest of it whilst trying to integrate some newer elements with some definite (but in some eyes, dubious) success.
Conclusion: This is a game as substantial as Halo 2. It will define the RPG genre. With colors and graphics that will put Skittles to shame, the graphics are the most innovative to date. Extremely lush enviorments and colossal fights that show absoultly no slow-down despite the huge number of actions that's going on during it. In all, if you are ever stuck in the game, (which you never will be) you can just walk around stopping occasionly to take in the beauty of the Jade Empire.
Conclusion: Jade Empire is a great game, that anyone who has played "Star Wars: Knights of the Old Republic" (Which was made by the same company, Bioware) can easily relate to. An excellent game that is based on the myths, legends and stories of ancient China, makes Jade Empire a classic in the making. There are wide array of characters to choose from, with four main attributes; Magic, Fast, Strong and Balanced.
Mr. A. R. Cotgrove "3_lighters_for_a_pound", amazon.co.uk
2 March 2005
Summary: Talk about a crowded genre. The near-future combat-shooting section of your average game shop is rammed to breaking point, creaking under the weight of terror, counter-terror, team-based, solo infiltration and military paranoia blasters set in grey versions of the world a few years from now. So why on present-day Earth do we need another one? What can Project: Snowblind offer that we haven't seen a million times before?