Conclusion: Jade Empire simply astonishes. I've played Knights of the Old Republic, Morrowind and Fable. All excellent gameplay experiences with very different philosophies when in comes to game design. Fable, for instance relies heavily on the traditional elements of the RPG, including armour, clothing and quests and all the rest of it whilst trying to integrate some newer elements with some definite (but in some eyes, dubious) success.
Conclusion: This is a game as substantial as Halo 2. It will define the RPG genre. With colors and graphics that will put Skittles to shame, the graphics are the most innovative to date. Extremely lush enviorments and colossal fights that show absoultly no slow-down despite the huge number of actions that's going on during it. In all, if you are ever stuck in the game, (which you never will be) you can just walk around stopping occasionly to take in the beauty of the Jade Empire.
Conclusion: Jade Empire is a great game, that anyone who has played "Star Wars: Knights of the Old Republic" (Which was made by the same company, Bioware) can easily relate to. An excellent game that is based on the myths, legends and stories of ancient China, makes Jade Empire a classic in the making. There are wide array of characters to choose from, with four main attributes; Magic, Fast, Strong and Balanced.
Summary: Project Snowblind is a solid FPS. It's selling points (bio-mods, pilotable vehicles and fellow NPC soldiers) have been taken straight out of other games, but it doesn't hinder the experience. A fun, engrossing shooter that should be considered by action fans, especially those who'll enjoy the near-future sci-fi setting.
Summary: What was developed as the next Deus Ex game became so dumbed down (but in a good way) that it got a whole new name - Project Snowblind. The problem solving is replaced with non-stop action, that mostly pays off. Some set pieces are fantastic and any first person action fan will love this. There are a few drawbacks though that stop this being the classic it so nearly is.
Summary: I have been playing HALO and HALO2 LIVE for a while now, and decided to buy this based on the review in Official Xbox Magazine. All I can say is thank God GAME does a 10 day returns scheme - I bought this the day it came out at GAME and it went back the next morning. Compared with the HALO2 pollished graphics and intuitive interface, I was faced with cartoony environments and not very believable opponents (they all fell to their knees towards you when shot).
Summary: "This would have been a 4 Star if they had done split screen of any kind" ------------ The game as a whole is very well put together, and in the main has some well put together levels and scenery, some of the characters look really well done others look slightly less convincing, and against Riddick and Halo 2 the environments are not as expansive but it looks nice enough, and certainly better then most of the generic FPS around at the moment, it almost feels like the...
Mr. A. R. Cotgrove "3_lighters_for_a_pound", amazon.co.uk
2 March 2005
Summary: Talk about a crowded genre. The near-future combat-shooting section of your average game shop is rammed to breaking point, creaking under the weight of terror, counter-terror, team-based, solo infiltration and military paranoia blasters set in grey versions of the world a few years from now. So why on present-day Earth do we need another one? What can Project: Snowblind offer that we haven't seen a million times before?
Summary: Dass ein Egoshooter sowohl für die Sony Playstation 2 als auch die Microsoft X-Box - aber nicht für den Gamecube von Nintendo - erschien, ist wahrlich nichts Ungewöhnliches. Wer mit dem Namen "Project Snowblind" auf Anhieb nichts anfangen kann, dem sei verziehen, doch erwähne ich, dass es sich eigentlich um einen Nachfolger von "Deux Ex" handelt, so sieht dies wahrscheinlich schon ganz anders aus.