Reviews and Problems with Prince of Persia: Warrior Within
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Prince of Persia: Warrior Within Reader Review - 10.0
akash_goel, IGN Entertainment
24 October 2008
Conclusion: A phenominal game indeed. This is not just a game but a feeling that you get as you play the game. Warrior Within, the name says it all. The prince is bigger, badder and most of all likes kicking ass! The new free form fighting (FFF)style suddenly opens up a lot of techniques. You can even compose your own moves. I feel that the most important factor in the game is its storyline. As soon as you turn on your console your are in a new world.
Conclusion: I actualy don’t see the problems of the 3 in the series warrior within was by far the best. sands of time was way to mild slow and felt almost cartoony while the two thrones was made much to confusing with a second darker self who tended to be a pain in the arse with his slow degeneration of health.
Conclusion: It was a supperb game.according to me it was very easy compareing to PRINCE OF PERSIA WARIOR WITHIN.but in someplaces it was very tuff and difficult to find how to do it.i think the driving of the big demon and breaking the door to free the people from fire using princes fathers statue wast too tuff for me….and the game must be completed only after taking all the health-increasing and getting all the sand credits its the end of a real game….prince of persia two thrones...
Conclusion: confession time: i dont actually own a gamecube. my roommate (with whom i no longer live) did however, and i played this a bit on his machine. i think it may have been alright if it were allowed to stand on its own two feet, but as a pop game i just didnt think it cut the mustard. of course i remember liking sot, but cant remember why, since christian is correct that battles were very formulaic (i recognize these guys, i’ll run up the wall and stab them in the back). ...
Conclusion: For some reason, the GC version got shafted in the sound department on these games. It all sounded horribly compressed. I checked out the Xbox version’s sound and it sounded much better. Not great, mind you, but far better than the GC’s.
Conclusion: Hey guys, great replys all around. Even if you don’t like this one as much, I can understand that. Sands of Time was the first, and first experiences are often the best. WW tries hard to freshen it up, but it can only do so much. At the very least it doesn’t overly betray the established formula in order to pander to another crowd. Whether it implements the formula as well is going to be determined much by personal taste.
Conclusion: I also played this game on the Xbox … or tried to at least. Apparently there were some early presses of the game that had a couple game destroying glitches that would actually wipe out your previous save games … which happened to me twice. Once was about 2 hours in when a cutscene that was supposed to happen in order to allow the game to progress never happened. The other time was about 6 hours in when I spawned from a save point as the sand wraith and couldn’t fix...
Conclusion: Yeah, I was basically one of those guys that wrote off WW from the moment I knew what its style was going to be like. I LOVED the Persia/Arabian style of Sands of Time, and missed it a lot when I saw the rock theme WW had. I played the PC demo, and actually really liked the combat. As you say, it soon bacame that I used only a few moves to beat the baddies. The animation was great, though. Also, I didn’t like how combat was fused with the platforming in this game.