Summary: Ubisoft's Prince of Persia: Warrior Within
takes players on a darker, more dangerous journey than last year's brilliant The
Sands of Time. It plays very much like the first game, though the gameplay has
evolved with a sophisticated combat system.
Excerpt: The most satisfying moments in a gamer's life are when they play something that makes them forget its all about the money. Just a timeless, treasured expression, where, yes, you can firmly believe that the product was sneaked past the ad department, the cynical fat-cats, and the corporate yes-men...
Summary: Prince of Persia: Warrior Within was even more of a let down than it's predecessor. I had high expectations for the first and high hopes that this would be an improvement - on both occasions it failed.
Summary: If it weren’t for Halo 2, then Prince of Persia: Warrior Within would definitely be among the top choices for 2004 Game of the Year. Warrior Within is everything we were expecting for the game plus some things we weren’t expecting.
Pros: A great story, fun combat and amazing sound!
Cons: A few minor glitches and at times frustrating.
Excerpt: Arguably Ubisoft's biggest franchise and most respected game, Sands of Time, the long awaited update to the platform classic, proved there was life in the old series yet, delivering a wealth of innovative and spectacular platform elements and combat techniques.
Conclusion: giveaway the ending – he’s sent back to the Wild West circa 1885 – but you’re probably not plugging through WW for a story. You’re playing for the action. There’s action out the wazoo and moves a-plenty. The real surprising thing is that the choices and options available don’t become overwhelming.
Excerpt: I did not find this game as good as Sands of time becuase it did not have as good of a story. the fighting system is much better and the FMV's are good but with out a good story they cannot hold up to Sands of time.