Summary: Ubisoft's Prince of Persia: Warrior Within
takes players on a darker, more dangerous journey than last year's brilliant The
Sands of Time. It plays very much like the first game, though the gameplay has
evolved with a sophisticated combat system. This is known as "Free
Form" fighting, and gives the Prince more freedom and versatility.
Excerpt: The most satisfying moments in a gamer's life are when they play something that makes them forget its all about the money. Just a timeless, treasured expression, where, yes, you can firmly believe that the product was sneaked past the ad department, the cynical fat-cats, and the corporate yes-men like a vulnerable child. The game contains a sense of goodness and wonder that is so utterly alien to monthly targets or financial years.
Summary: Prince of Persia: Warrior Within was even more of a let down than it's predecessor. I had high expectations for the first and high hopes that this would be an improvement - on both occasions it failed. Despite the additions - many of which are good - the game seems to have gotten worse in every department and this is largely due to Ubi Soft's attempt at making the Prince and overall game more mature when all it has succeeded in doing is to make it less enjoyable.
Summary: If it weren’t for Halo 2, then Prince of Persia: Warrior Within would definitely be among the top choices for 2004 Game of the Year. Warrior Within is everything we were expecting for the game plus some things we weren’t expecting. A truly great story, amazing gameplay, wonderful graphics, and by far the best sound in any Xbox game I have ever heard, easily makes Warrior Within one of the best Xbox games ever.
Pros: A great story, fun combat and amazing sound!
Cons: A few minor glitches and at times frustrating.
Excerpt: Arguably Ubisoft's biggest franchise and most respected game, Sands of Time, the long awaited update to the platform classic, proved there was life in the old series yet, delivering a wealth of innovative and spectacular platform elements and combat techniques. A year on, a somewhat ambitious sequel from the French outfit's Montreal studio has been finished, named Warrior Within, and it's looking bigger, better than its predecessor in just about every way.
Conclusion: giveaway the ending – he’s sent back to the Wild West circa 1885 – but you’re probably not plugging through WW for a story. You’re playing for the action. There’s action out the wazoo and moves a-plenty. The real surprising thing is that the choices and options available don’t become overwhelming. You can play through the game just pounding on the attack button but then you miss out of the artistry and wicked animation the development team threw into WW.
Excerpt: I did not find this game as good as Sands of time becuase it did not have as good of a story. the fighting system is much better and the FMV's are good but with out a good story they cannot hold up to Sands of time.
Excerpt: “You will die.” Warrior Within is a much darker saga than the first story. In the time between successfully defeating the evil Vizier and saving Farah, our hero has fallen upon hard times. You see, by unleashing the Sands of Time upon the earth and using his acquired powers to repair the damage caused, the Prince created a number of anomalies, chief amongst them the fact that a normal human could control time.