Conclusion: As I mentioned above, the game looks and feels exactly like the original arcade game, which (unfortunately) means that it has the same problems. The biggest is the fact that the AI is remarkably unfair, presumably so arcade gamers would pump an endless stream of quarters into the machine. It could almost be called cheating, since there are many time that your foes will robotically counter each move that you throw at them.
Conclusion: I'm sad that this is the last game, at least for a while, and I'm hoping that someday we'll see a continuation or a new beginning with the same style of gameplay. I would recommend that everyone who is a fan of the series give this game a shot, and that those of you who haven't been fortunate enough to play the last titles will give this one a go as well. It is a fantastic trip.
Pros: All of the highs of the last games in the series, wonderful gameplay, puzzles, and animation, improvements to combat from the last two;
Cons: Same old engine although this is more a fault of the aged consoles the game runs upon, AI has room for improvement, Farah isn't as sexy.
Conclusion: If Ubisoft cleaned up Prince of Persia: The Two Thrones just a bit and optimized it for the Xbox 360, it would be the best game out there for the new system. I’m not sure how much more legs the PoP series has, but it’s fair to say that Prince of Persia: The Two Thrones is as intriguing as Sands of Time , even though the core gameplay has not changed much.
Summary: With the third installment in the current
series, Prince of Persia: The Two Thrones restores the atmosphere of the first
game and blends it with the speed kills from the second. Playing as either the
good prince or his darker alter ego, players will find an excellent array of
puzzles and action. The game feels very much like the previous titles, though
the camera controls are better.
Excerpt: The Prince of Persia is back, as nimble as ever but with a bit of an identity crisis thanks to those troublesome Sands of Time. The Two Thrones opens as The Prince makes his way home to Babylon with his love, Kaileena. As their ship rounds a cliff face and they catch sight of The Prince’s home they’re shocked to find it in flames and overrun with invaders intent on tearing up the place.
Conclusion: THE VERDICT: T2T very consciously attempts to remove the more criticised elements of Warrior Within and return to what made Sands of Time so great, and it's mostly successful. Yet although it doesn't quite recapture past glories, it is still a strong showing for the Prince of Persia, a worthy addition to the series and a must play for fans.
Excerpt: Story The story begins just after the conclusion of Prince of Persia: The Warrior Within. The Prince of Persia is back from the Island of Time, where he prevents the creation of the Sands of Time and rescues Kaileena. He eventually changes his fate and escapes death. He and Kaileena sail to his homeland Babylon, only to discover it ravaged by war and invaded by a powerful enemy.
Conclusion: It’s really sad that a game with such fantastic level design, with superbly laid out playgrounds which work perfectly with the prince’s moves and abilities are included with such an average combat system and unnecessarily hard difficulty level. If you want to make your game tough then fine, but at least include a setting for normal gamers who have average (non-saintly) levels of tolerance and patience and access to more than one game.
Pros: Level Design and platforming is again excellent, Prince’s new moves are enjoyable and work well, The Speed Kill system (when it works)
Cons: Still too much combat, Unfair and annoying checkpoint system, Too far between water (health pickups), That Speed Kill system